Game of Life implementation written in Kotlin with TornadoFX.
- Auto-play at 1 gen per 250 ms.
- Resizable square grid from 5x5 to 30x30.
- Manual next generation.
- Circular (edges connect to opposite edge).
- Click sounds (mutable).
- Reset board to all dead.
- Material design (thanks JFoenix).
- TornadoFX
- JFoenix
- Kotlin