Note
This project is in the early stages of development. Many things may be added, removed or changed.
YAT stands for Yet Another Terminal. The goal of this project is to create a real terminal integrated with Godot that allows you to perform actions whether in the game, editor, or user system. This is intended to facilitate game development, debugging, and prototyping.
The second goal, which is particularly important to me, is to make YAT as open as possible to change, personalization, and expansion, so that everyone can customize it as much as possible for their own project.
Of course, creating such a complex and ambitious project is extremely difficult (especially alone), so it will still be in beta for a long time to come. Nevertheless, all the basic functions are working mostly correctly, and major changes breaking compatibility are not expected to arrive anytime soon.
- Quick Commands
- Autocompletion
- Script templates
- Performance monitor
- Plugin customization
- Over 25 built-in commands
- Small size footprint (< 200 KB)
- Access to the node tree (experimental)
- Ability to restrict access to the plugin
- Automatic input validation (arguments, options)
- Custom commands (regular & threaded), extensions and windows
yat_showcase.mp4
Instructions on how to get started can be found in the USAGE.md file.
You can find the documentation in the docs folder and example in the example folder.
The project also has templates in the script_templates folder, which can make it easier to create commands, etc.
Licensed under MIT license.