Avdbergnmf/UnityURPMirrorShader

It works good on Oculus Quest, but seems not proper in Oculus Quest2.

Opened this issue · 1 comments

Thanks for the shader and script, the effect is very good on Oculus Quset.
When I build the same project on Oculus Quest2 the reflection effect seems not proper on the left eye. It is weird, the solid game object (mesh renderer) reflection is good but the skybox is wrong. If you stand on an indoor scene it is OK, when the player moves to the outdoor scene the skybox reflection render on the left eye will go wrong. Do you know how to solve that or change the BuildSetting on Unity?

Hmm I do not know. I'm no longer working on this but I do see a lot of people using the shader, so if you manage to figure out bugfixes/other improvements I'll gladly merge them with the repo.

Very strange that this only happens for the skybox too... How are the skybox rendering properties different from the rest?