This modlet greatly reduces the depth to bedrock
, which encourages stable building (reducing possibility of base-drop) and discourages the hiding of underground buildings.
- biome depths are all adjusted for a more shallow, trench-warfare experience
- drastically reduces time necessary to set up a stable base (bedrock is just 2M down)
- to help address how often players will encounter bedrock as a result, we swapped the trader/lcb/bedrock "gong" sound with something more subtle
- we have also boosted terrain resource yield to roughly 4x
- mineral veins are replaced with just boulders
- to offset the reduction of resources, we've boosted boulder resource yield to roughly 4x
- removed burried supply and treasure quests to avoid cutting any deeper into the ground
Block |
Before |
After |
terrDesertGround |
4 |
1 |
terrSand |
4 |
1 |
terrDestroyedStone |
2 |
1 |
terrDirt |
3 |
0 |
terrStone |
* |
1 |
terrSandStone |
* |
1 |
terrBedrock |
3 |
* |
Original |
Replacement |
deco_iron_vein |
oreIronBoulder |
deco_coal_vein |
oreCoalBoulder |
deco_nitrate_vein |
orePotassiumNitrateBoulder |
deco_lead_vein |
oreLeadBoulder |
deco_shale_vein |
oreShaleBoulder |
Type |
Removed |
Clear |
unmodified |
Fetch |
unmodified |
Clear & Fetch |
unmodified |
Burried Supplies |
removed |
Challenge |
unmodified |
Treasure |
removed |