Pinned Repositories
BakedSDF2FBX
BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and Unreal Engine.
CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
CustomShaders
A collection of custom shaders developed using different tools and languages.
diff-rend-opt
Differentiable Rendering Optimization using image masks.
UnityBakedSDF
UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.
UnityBinaryOpacityGrid
Binary Opacity Grids import and rendering in Unity.
UnrealBakedSDF
UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.
UnrealMobileNeRF
A plugin for importing and visualizing pre-trained MobileNeRF scenes in Unreal Engine.
Volumetric-Clouds
Volumetric clouds experiment using Unity. The main algorithm uses raymarching for density sampling.
AyoubKhammassi's Repositories
AyoubKhammassi/CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
AyoubKhammassi/CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
AyoubKhammassi/UnrealMobileNeRF
A plugin for importing and visualizing pre-trained MobileNeRF scenes in Unreal Engine.
AyoubKhammassi/UnityBakedSDF
UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.
AyoubKhammassi/BakedSDF2FBX
BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and Unreal Engine.
AyoubKhammassi/UnrealBakedSDF
UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.
AyoubKhammassi/UnityBinaryOpacityGrid
Binary Opacity Grids import and rendering in Unity.
AyoubKhammassi/Volumetric-Clouds
Volumetric clouds experiment using Unity. The main algorithm uses raymarching for density sampling.
AyoubKhammassi/diff-rend-opt
Differentiable Rendering Optimization using image masks.
AyoubKhammassi/CustomShaders
A collection of custom shaders developed using different tools and languages.
AyoubKhammassi/appleseed
A modern open source rendering engine for animation and visual effects
AyoubKhammassi/directX11Framework
A directX11+Win32 setup for graphics programming.
AyoubKhammassi/gitignore
A collection of useful .gitignore templates
AyoubKhammassi/PipesCalculator
A Revit Add-on used to calculate pipes data following the European standards. Uses the Revit API and WinForms.
AyoubKhammassi/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
AyoubKhammassi/Pascal_Compiler
A simple Pascal compiler using Flex, Bison and C++
AyoubKhammassi/Raytracer
Implementation of a Raytracer following the the famous paper "Ray Tracing in One Weekend".
AyoubKhammassi/SimpleRaytracer
An implementation of a brute force Monte carlo Raytracer
AyoubKhammassi/threejs-raytracer
A shader implementation of a Raytracer using glsl and threejs