Usage
local autoplace = require("__resource_autoplace_kaizen__.autoplace")
-- Data definition.
data:extend({
{
type = "resource",
name = "sulfur",
autoplace = autoplace.make_resource{
control_name = "sulfur",
order = "b",
discovery_level = 1,
starting_richness = 4,
regular_richness = 4,
patch_count_per_kt2 = 1/2,
},
-- Other properties here.
}
})
-- Data update.
data.raw["resource"]["crude-oil"].autoplace = autoplace.make_resource{
control_name = "crude-oil",
order = "d",
discovery_level = 2,
starting_richness = 8,
regular_richness = 8,
additional_richness = 80,
patch_count_per_kt2 = 1/2,
patch_size_fluctuance = 0,
tile_occurrence_probability = 1/36,
}
make_resource{} parameters
- control_name (required)
- String identifier of autoplace control that applies to this entity.
- seed (default: use control_name parameter)
- Seed value to pass to the noise function.
- Specify number or string.
- If specify the same value as other resources, the patch will be placed at the same position.
- order (default: "z")
- Priority when overlapping with other resources.
- tile_restriction (default: {})
- Restricts surfaces or transition the entity can appear on.
- discovery_level (default: nil)
- Specify how far away from the center position there is the first patch.
- Value of level 0, patches are placed at the center position.
- Value of level 1, slightly away from the center position, but placed in the starting area.
- Value of level 2, outside the starting area, but placed in the radar scan range.
- By increasing the level further, can place the first patch further away.
- Value of nil, although it is placed anywhere, there is no guarantee of the first patch position.
- Value of true, This is the same as level 1.
- Value of false, Placed outside the starting area, there is no guarantee of the first patch position.
- starting_richness (default: 1)
- The amount of resources for patches first placed.
- regular_richness (default: 1)
- The amount of resources for patches normally placed.
- additional_richness (default: 0)
- The amount of resources added uniformly across the patch.
- Used when to reduce the bias of the amount of resources per tile, like oil patch.
- patch_count_per_kt2 (default: 1)
- The count of patches placed per 1024 * 1024 tiles (32 * 32 chunks).
- resource_density (default: 200)
- Density of resources placed per tile.
- Can control only the size without changing the amount of resources in the entire patch.
- Recommended to reduce this value when defining a small amount of resources.
- patch_size_fluctuance (default: 1/2)
- Range of randomly changing the patch size.
- tile_occurrence_probability (default: 1)
- Probability of resources appearing in each tile.
- Please be aware that if lower this number is too much the amount of resources will fluctuate greatly.
- enabled_blobbiness (default: true)
- If set to true, the patch will be distorted by blob noise.