This generates the mod NoHavok
, which replaces all havok objects with regular, editable objects, so they can be interacted with in MapEditor.
There are two options to install the mod
- Get Venice Unleashed Mod Manager or VUMM and run
vumm install nohavok
. - Get the latest release in the releases section, unzip and place the mod folder on your
.../Server/Admin/Mods
folder, and addNoHavok
to your modlist file (.../Server/Admin/ModList.txt
) alongsideMapEditor
.
To load a MapEditor
save you need to also run this mod along with the generated level mod (more info in LevelLoaderGen repository).
Generating the mod is fairly simple, just run:
python generate.py <mod_version>
This will generate a mod in mods/NoHavok, you can copy this to your Server/Admin/Mods
folder to run it.
You can also directly make it generate the mod in your mods folder by adding the -o
flag:
python generate.py -o "<path_to_documents_bf3>/Server/Admin/Mods" <mod_version>