Venice Unleashed Mod Manager is a tool server owners can use to automatically install mods and their dependencies.
It also allows developers to easily distribute new versions and don't have to worry about shipping the proper dependencies.
Furthermore the tool automatically checks compatibility between your installed mods and will warn you when something is off.
This project serves as the registry of the Venice Unleashed Mod Manager. It takes care of validating and storing published mod versions.
It's also possible to restrict mods/mod versions to specific people.
This for example will all us to properly distribute Reality Mod to verified server hosters in the future once we release.
Every release of the registry has a Docker image available at Docker Hub (insert link) (insert docker instructions)
If you wish to build the registry from source, first install .NET 5.0.
Once that's installed running the registry should be as simple as running the following two commands from the VUModManagerRegistry
folder:
dotnet build
dotnet run
This project can also be opened in Visual Studio or Jetbrains Rider and be run from within the IDE.
We highly recommend using our own tool. In case you wonder what is possible with the registy, below is an overview of the current available api endpoints.
Fetch all metadata of a mod (description, authors, tags & versions)
GET /api/v1/mods/<name>
Parameter | Description | Required |
---|---|---|
name | Mod Name | True |
Example response
{
"name": "realitymod",
"description": "A 'Project Reality'-Style mod for Battlefield 3",
"author": "BF3: Reality Mod Team",
"tags": {
"latest": "0.1.0",
"qa": "0.2.0-rc.2"
},
"versions": {
"0.1.0": {
"name": "realitymod",
"description": "A 'Project Reality'-Style mod for Battlefield 3",
"author": "BF3: Reality Mod Team",
"version": "0.1.0",
"dependencies": {
"vemanager": "^1.0.0",
"blueprintmanager": "^1.0.0"
}
},
"0.2.0-rc.2": {
"name": "realitymod",
"description": "A 'Project Reality'-Style mod for Battlefield 3",
"author": "BF3: Reality Mod Team",
"version": "0.2.0-rc.2",
"dependencies": {
"vemanager": "^1.0.0",
"blueprintmanager": "^1.0.0"
}
}
}
}
Fetch a specific version and get it's dependencies
GET /api/v1/mods/<name>/<version>
Parameter | Description | Required |
---|---|---|
name | Mod Name | True |
version | Mod Version | True |
Example response
{
"name": "realitymod",
"description": "A 'Project Reality'-Style mod for Battlefield 3",
"author": "BF3: Reality Mod Team",
"version": "0.1.0",
"dependencies": {
"vemanager": "^1.0.0",
"blueprintmanager": "^1.0.0"
}
}
Download mod version archive in a oclet-stream as gzipped tarbal (tar.gz)
GET /api/v1/mods/<name>/<version>/archive
Parameter | Description | Required |
---|---|---|
name | Mod Name | True |
version | Mod Version | True |
Publishing a mod version
PUT /api/v1/mods/<name>/<version>
Parameter | Description | Required |
---|---|---|
name | Mod Name | True |
version | Mod Version | True |
... |
Unpublish a mod version and remove it's archive from the registry.
If no versions are left of a mod, the mod itself is fully removed from the registry.
This action is not reversible!
DELETE /api/v1/mods/<name>/<version>
Parameter | Description | Required |
---|---|---|
name | Mod Name | True |
version | Mod Version | True |
The Venice Unleashed Mod Manager Registry is available under the MIT license. See the LICENSE file for more info.