/Cale

Game Jam

Primary LanguageGDScriptMIT LicenseMIT

Crunch o'Clock

MSCH-C220 Game Jam, April 2022

Theme : Time Crunch

We used this theme to create a 2D platformer in which the user races against time to reach the final door, while avoiding enemies and skillfully maneuvering.

Game Play

Try to get to the end of the levels as quick as possible and making sure you stay away from enemies!

Impediments

We started by creating a 2D platformer but ran into problems with the coin and score structure, causing us to change the win condition.

Implementation

Menus, Enemies, Score, Advanced Player Movement, Multiple Levels

References

Main Menu Background: https://ansimuz.itch.io/parallax-forest Button Font: https://www.dafont.com/dosen-killer.font Menu Font: https://www.dafont.com/captain-blackjack.font Main Menu Button: https://opengameart.org/content/gui-button End Menu Background: https://aethrall.itch.io/demon-woods-parallax-background End Menu Buttons: https://opengameart.org/content/ui-button Level 1 Background: https://www.google.com/imgres?imgurl=https%3A%2F%2Fimages.pexels.com%2Fphotos%2F912110%2Fpexels-photo-912110.jpeg%3Fcs%3Dsrgb%26dl%3Dpexels-elia-clerici-912110.jpg%26fm%3Djpg&imgrefurl=https%3A%2F%2Fwww.pexels.com%2Fphoto%2Fphoto-of-blue-sky-912110%2F&tbnid=tLNjOaZ14s2SMM&vet=12ahUKEwixmNH_h6b3AhWEY80KHV-rC9kQMygAegUIARDaAQ..i&docid=2ewD5zRW0RM-TM&w=6000&h=4000&q=sky%20images&ved=2ahUKEwixmNH_h6b3AhWEY80KHV-rC9kQMygAegUIARDaAQ Level Nature: https://kenney.nl/assets/nature-kit Level Texture: https://kenney.nl/assets/road-textures Enemy Art: https://kenney.nl/assets/platformer-art-extended-enemies

Future Development

None

Created by: CALE

List of group members (and contributions)

Andre Anuszkiewicz Main Menu, End Game Menu, Github

Lindsay Osten All sprites, updated Tiles, Completed basic programming

Caleb Perkins Changes with Timer, Level Backgrounds

Endia Terrell Sound Effects, Music