BLayman/Artificial-Life-Simulator
An ecologically inspired multi-agent system. Agents are designed with neural network based decision making, and complex resource requirements.
C#NOASSERTION
Stargazers
- 073145Pindorama
- agmuntianuDenmark
- ankiedosOpole, Poland
- apexpromgt
- beachwalkerBremen
- bioerrorlogTokyo, Japan
- BLayman
- borchyKipi Interactive
- cjabradshawFlinders University
- dakotakCalifornia, USA
- DragonStorm97Netherlands
- flo-wolfBerlin
- Gregory-EalesDynata
- gryn010
- hnjmNoon Technology
- johnlimeStudies at UVM
- ker2xToulouse, France
- krisfailThe University of Tokyo
- leez4rd
- LelandYanTJU
- mbrotzSwitzerland
- Miss-Lonelyhearts
- Nekram
- OneYuki
- reginallunaIndependent Various Art Space
- RocketmanLabsTucson, AZ
- sp-mishra@CreativeImpulseLab
- syntheticdinosaurKarl Eberhards University
- thingthatis
- Torashi1069
- TriangliumUnited States
- tsampazkAristotle University of Thessaloniki
- uguroneyTurkey
- williamedwardhahnMachine Perception & Cognitive Robotics Laboratory
- YildirimmBielefeld
- zhaochen12