How to render uv coordinate map?
TaoHuUMD opened this issue · 1 comments
TaoHuUMD commented
Hi,
Thanks for the excellent code!
I want to render uv coordinate map, any suggestions? How to access the fragments after Rasterizer ? Do I need to change the C++ render code?
mworchel commented
Hi,
you can use the function render_g_buffer
to render custom channels:
img = pyredner.render_g_buffer(scene = scene, channels = [pyredner.channels.uv])