mworchel
PhD student in Computer Graphics at TU Berlin. Interested in (differentiable) rendering, inverse graphics, and GPGPU.
TU BerlinBerlin, Germany
Pinned Repositories
neural-deferred-shading
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
differentiable-moment-bounds
Moment Bounds are Differentiable (SIGGRAPH 2025)
differentiable-rendering-parametric
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
differentiable-shadow-mapping
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
fluid-2d
CUDA-based real time fluid simulation
GameState4Net
Gamestate integration framework which can be used with Steam's gamestate integration
mitsuba-missing-term
Radiative Backpropagation with Non-Static Geometry (EGSR 2025)
svbrdf-estimation
SVBRDF Estimation using a Physically-based Differentiable Renderer
umbra
UMBRA: A Concurrent, Interactive 3D Viewer for Python
xatlas-python
Python bindings for xatlas
mworchel's Repositories
mworchel/xatlas-python
Python bindings for xatlas
mworchel/differentiable-shadow-mapping
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
mworchel/differentiable-rendering-parametric
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
mworchel/svbrdf-estimation
SVBRDF Estimation using a Physically-based Differentiable Renderer
mworchel/fluid-2d
CUDA-based real time fluid simulation
mworchel/differentiable-moment-bounds
Moment Bounds are Differentiable (SIGGRAPH 2025)
mworchel/GameState4Net
Gamestate integration framework which can be used with Steam's gamestate integration
mworchel/umbra
UMBRA: A Concurrent, Interactive 3D Viewer for Python
mworchel/mitsuba-missing-term
Radiative Backpropagation with Non-Static Geometry (EGSR 2025)
mworchel/HDR-imaging
An implementation of "Paul E. Debevec, Jitendra Malik, Recovering High Dynamic Range Radiance Maps from Photographs, SIGGRAPH 1997."
mworchel/iterative-alpha-deblending
mworchel/botsch-kobbelt-remesher-libigl
Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with the libigl geometry processing library
mworchel/sketch
Small physics playground for simulating forces acting upon rigid bodies
mworchel/differentiable_volumetric_rendering
This repository contains the code for the CVPR 2020 paper "Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision"
mworchel/diffvg
Differentiable Vector Graphics Rasterization
mworchel/drjit
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
mworchel/drjit-core
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)
mworchel/IGR
Implicit Geometric Regularization for Learning Shapes
mworchel/meshplot
Plot 3D triangle meshes
mworchel/meshzoo
:tiger: :cow: :panda_face: A collection of meshes for canonical domains
mworchel/mitsuba
Mitsuba renderer main repository
mworchel/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
mworchel/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
mworchel/nvdiffrast
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
mworchel/openmesh-nuget
NuGet package for the OpenMesh library
mworchel/redner
Differentiable rendering without approximation.
mworchel/saic_depth_completion
Official implementation of "Decoder Modulation for Indoor Depth Completion" https://arxiv.org/abs/2005.08607
mworchel/tiny-cuda-nn
Lightning fast & tiny C++/CUDA neural network framework
mworchel/Visual-Studio-Visualizers
Custom views of various objects for Visual Studio debugger