UCSD CSE 168 renderer https://cseweb.ucsd.edu/~tzli/cse168/
All the dependencies are included. Use CMake to build.
git clone https://github.com/BachiLi/torrey_public
mkdir build
cd build
cmake ..
It requires compilers that support C++17 (gcc version >= 8, clang version >= 7, Apple Clang version >= 11.0, MSVC version >= 19.14).
You should also download the scenes we will use in later homeworks from the following Google drive link: https://drive.google.com/file/d/1SrGaw6AbyfhPs1NAuRjxSEQmf34DPKhm/view?usp=sharing.
Try
cd build
./torrey -hw 1_1
This will generate an image "hw1_1.exr".
To view the image, use hdrview, or tev.
The renderer is heavily inspired by pbrt, mitsuba, the ray tracing series, and darts.
We use pugixml to parse XML files.
We use stb_image and tinyexr for reading & writing images.
We use miniz for compression & decompression.
We use tinyply for parsing PLY files.
Many scenes in the scenes folder are downloaded from: