Pinned Repositories
bad
A C/C++ SIMD math library for video game programming and connected fields, targeting x86, x86-64 and ARM architectures.
Bad-Sam
cpu_specs
CPU features detection at runtime with the x86 CPUID instruction
logs
Personal C buffered logging library. No C runtime, no C standard library.
mini_company
Mini Company is a short single player third-person brawler game. Play as a group of 9 brave knights to free an island.
mmt
Managed Memory Tools – Functions and allocators to help with managing allocated memory and reduce memory allocations
procedural_szen
Practical school assignment on sequences and series in the complex field, applied to 2D pattern drawing.
projection
PROJECTION is a 2.5D action game which mixes puzzle and platforming.
rubiks_cube
Rubik's cube implementation in Unity, by Sami AMARA and Thomas DALLARD
GP_Engine
The Green Portal Engine is a student project built over the span of 5 months, aimed at learning how to code a functional game engine comprehensive enough to make a game (GPGame) out of it.
Bad-Sam's Repositories
Bad-Sam/bad
A C/C++ SIMD math library for video game programming and connected fields, targeting x86, x86-64 and ARM architectures.
Bad-Sam/rubiks_cube
Rubik's cube implementation in Unity, by Sami AMARA and Thomas DALLARD
Bad-Sam/Bad-Sam
Bad-Sam/cpu_specs
CPU features detection at runtime with the x86 CPUID instruction
Bad-Sam/logs
Personal C buffered logging library. No C runtime, no C standard library.
Bad-Sam/mini_company
Mini Company is a short single player third-person brawler game. Play as a group of 9 brave knights to free an island.
Bad-Sam/mmt
Managed Memory Tools – Functions and allocators to help with managing allocated memory and reduce memory allocations
Bad-Sam/procedural_szen
Practical school assignment on sequences and series in the complex field, applied to 2D pattern drawing.
Bad-Sam/projection
PROJECTION is a 2.5D action game which mixes puzzle and platforming.