/KickTheCan

Online Multiplayer Variant of the well-known children's game

Primary LanguageC#MIT LicenseMIT

KickTheCan

Online Multiplayer Variant of the well-known children's game

working on:

  • model picker

done:

  • local multiplayer host
  • clients can join
  • moving is synchronized (except for gun up/down)
  • 1 player is designated "it"
  • puff of smoke when shooting, players hit get tagged
  • server assigns "it", other players are hiding (fixed)
  • when hiding or tagged, the gun disappears
  • added (stupid) bots
  • rudimentary chat (refactored, CTRL shows mouse cursor)
  • cross hair
  • TagArea only locks players inside if they have been tagged (some layers magic)
  • BUGFIX: nullpointer on TagArea when tagging player
  • BUGFIX: TagArea playerlist now cleared when restarting game AND when releasing players
  • added 1 model (todo: strafing)

todo:

  • HUD
  • gun should follow look (up and down as well as rotation)
  • use lasso instead of gun?
  • add multiple models for players when HIDING