"Keep the windmill turning and defend it at all cost!"
This game was created in 3 hours as part of Trijam #237 with the theme "Keep the momentum".
You are tasked with keeping a windmill turning while defending it against pesky birds.
- Controls: Move the fan with your mouse.
- Blow on the windmill's blade to make it turn faster.
- Defend against birds: When birds crash into the windmill, it slows down.
- Objective: Keep the speed from dropping to zero. If it does, you lose!
Play the game here.
- Gameplay: Manage defense and windmill momentum.
- Art: Assets made with Midjourney.
- Platform: HTML5 (Playable in browser)
- Engine: Made with Godot
- Genre: Adventure (!)
- Input: Mouse
- Average Game Session: A few seconds
- Menus:
- Implement a start button
- Provide instructions to the player.
- Introduce a pause menu.
- Implement a replay button.
- Feedback Mechanisms:
- Develop a clearer display of the windmill's speed, including the impact of hits on its performance.
- Have a better display of the score.
- Provide explicit feedback when the windmill or an adversary is impacted, aiding player comprehension.
- Shift from Survival Time to Score Mechanic: Introduce a score that represents the efficiency of the windmill.
- Visual Representation of Score:
- Slow windmill speed produces strands of wheat.
- Moderate speed creates bundled wheat.
- High speed results in sacks of wheat.
- Rat Threats: Rats target and consume the wheat, reducing the player's score. Use the fan to fend them off and protect your score.
- Score Milestones: Unlock game perks upon reaching certain scores, akin to mechanics found in clicker/roguelite games such as Brotato and Vampire Survivor.
- Improved Fan Controls: Utilize arrow keys to adjust the fan's orientation for more precision.
- Varied Enemies: Introduce different types of threats to the windmill.
- Wind Beam Dynamics: Thicker wind beams provide weaker push, while thin beams provide stronger thrust.
- Windmill Dynamics: Blowing against the windmill's rotation slows it down.
- Fan Behavior: Address the issue where the fan switches rapidly between left and right when the mouse is stationary.
- Feedback on Blades: Enhance visual or audio cues to clearly indicate when the windmill blades are being influenced by the fan.
- Bird Dynamics:
- Equip birds with a life attribute. When blown upon sufficiently, the bird perishes (utilizing the available dead bird sprite) and falls to the screen's base.
- Save and display high scores.
- Parallax Clouds: Add moving cloud layers in the background for a more immersive experience.
- Sound and Music: Incorporate background music and sound effects to enrich the gameplay experience.
(Note: Let's be real, this was a 3-hour game jam project. Thise roadmap will most likely never be followed. But if you're feeling adventurous, PRs are welcome!)
Feel free to leave a comment on our itch.io page.