BaldrLector
So we beat on, boats against the current, borne back ceaselessly into the past.
Netease ResearcherHangzhou, China
Pinned Repositories
2020-ZJUCG-Final-Project
Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang
3D-CODED
Pytorch Implementation for the project : `3D-CODED` and `Learning Elementary Structure`
3D-Human-Body-Shape
4D-Facial-Avatars
Dynamic Neural Radiance Fields for Monocular 4D Facial Avater Reconstruction
deep-motion-editing
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
free-programming-books
:books: Freely available programming books
NeuralRecon
Code for "NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video", CVPR 2021 oral
NeuralTracking
Official implementation for the NeurIPS 2020 paper Neural Non-Rigid Tracking.
point2mesh
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
semantic-segmentation-pytorch
Pytorch implementation for Semantic Segmentation/Scene Parsing on MIT ADE20K dataset
BaldrLector's Repositories
BaldrLector/4D-Facial-Avatars
Dynamic Neural Radiance Fields for Monocular 4D Facial Avater Reconstruction
BaldrLector/NeuralRecon
Code for "NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video", CVPR 2021 oral
BaldrLector/appleseed
A modern open source rendering engine for animation and visual effects
BaldrLector/bisml
Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
BaldrLector/CloudRendering-Vulkan
Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.
BaldrLector/colmap
COLMAP - Structure-from-Motion and Multi-View Stereo
BaldrLector/Fast_RNRR
Source code for the paper "Quasi-Newton Solver for Robust Non-Rigid Registration" (CVPR2020 Oral).
BaldrLector/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
BaldrLector/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
BaldrLector/I2L-MeshNet_RELEASE
Official PyTorch implementation of "I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image", ECCV 2020
BaldrLector/IBRNet
BaldrLector/InnocenceEngine
Cross-platform modern game engine.
BaldrLector/mve
Multi-View Environment
BaldrLector/nerfplusplus
improves over nerf in 360 capture of unbounded scenes
BaldrLector/Neural-Scene-Flow-Fields
PyTorch implementation of paper "Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes"
BaldrLector/neuralbody
Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021
BaldrLector/nevergrad
A Python toolbox for performing gradient-free optimization
BaldrLector/OmniPhotos
Source code for "OmniPhotos: Casual 360° VR Photography"
BaldrLector/Perception-in-Robotics-course-T3-2021-Skoltech
Percepion in Robotics, T3 course 2020-2021 from the Data Science Program at Skoltech
BaldrLector/PF-AFN
Official code for "Parser-Free Virtual Try-on via Distilling Appearance Flows", CVPR 2021. https://arxiv.org/abs/2103.04559
BaldrLector/pixel-nerf
PixelNeRF Official Repository
BaldrLector/Pose2Mesh_RELEASE
Official Pytorch implementation of "Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose", ECCV 2020
BaldrLector/single-view-3d-reconstruction
BaldrLector/SMPLicit
Implementation for the paper SMPLicit: Topology-aware Generative Model for Clothed People (CVPR 2021)
BaldrLector/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
BaldrLector/spsg
BaldrLector/Talking-Face_PC-AVS
Code for Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation (CVPR 2021)
BaldrLector/UtinyRipper
GUI and API library to work with Engine assets, serialized and bundle files
BaldrLector/vision
3D Vision functions with end-to-end support for deep learning developers, written in Ivy.
BaldrLector/volrend
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)