This component implements pure pull-to-refresh logic and you can use it for developing your own pull-to-refresh animations, like this one.
##Requirements
- iOS 8.0+
- Swift 3 (v. 2.0+)
- Swift 2 (v. 1.4)
##Installing with CocoaPods
use_frameworks!
pod 'PullToRefresher', '~> 2.0'
##Usage
At first, import PullToRefresh:
import PullToRefresh
The easiest way to create PullToRefresh:
let refresher = PullToRefresh()
It will create a default pull-to-refresh with a simple view which has single UIActivitiIndicatorView. To add refresher to your UIScrollView subclass:
tableView.addPullToRefresh(refresher) {
// action to be performed (pull data from some source)
}
deinit {
tableView.removePullToRefresh(tableView.topPullToRefresh!)
}
After the action is completed and you want to hide the refresher:
tableView.endRefreshing()
You can also start refreshing programmatically:
tableView.startRefreshing()
But you probably won’t use this component, though. UITableViewController and UICollectionViewController already have a simple type of refresher. It’s much more interesting to develop your own pull-to-refresh control.
##Creating custom PullToRefresh
To create a custom refresher you would need to initialize PullToRefresh class with two objects:
- refreshView is a UIView object which will added to your scroll view;
- animator is an object which will animate elements on refreshView depending on the state of PullToRefresh.
let awesomeRefrehser = PullToRefresh(refresherView: yourView, animator: yourAnimator)
###Steps for creating custom PullToRefresh
- Create a custom UIView with *.xib and add all images that you want to animate as subviews. Pin them with outlets:
class RefreshView: UIView {
@IBOutlet private var imageView: UIImageView!
// and others
}
- Create an Animator object that conforms RefreshViewAnimator protocol and can be initialized by your custom view:
class Animator: RefreshViewAnimator {
private let refreshView: RefreshView
init(refreshView: RefreshView) {
self.refreshView = refreshView
}
func animate(state: State) {
// animate refreshView according to state
}
}
- According to RefreshViewAnimator protocol, your animator should implement animateState method. This method is get called by PullToRefresh object every time its state is changed. There are four states:
public enum State: Equatable, CustomStringConvertible {
case initial
case releasing(progress: CGFloat)
case loading
case finished
}
- Initial - refresher is ready to be pulled.
- Releasing - refresher is in the process of releasing (by a user or programmatically). This state contains a double value which represents releasing progress from 0 to 1.
- Loading - refresher is in the loading state.
- Finished - loading is finished.
Depending on the state that your animator gets from the PullToRefresh, it has to animate elements in refreshView:
func animate(state: State) {
switch state {
case .inital: // do inital layout for elements
case .releasing(let progress): // animate elements according to progress
case .loading: // start loading animations
case .finished: // show some finished state if needed
}
}
Place the magic of animations insted of commented lines.
- For the convitience sake you can sublass from PullToRefresh and create separate class for your refresher:
class AwesomePullToRefresh: PullToRefresh {
convenience init() {
let refreshView = Bundle(for: type(of: self)).loadNibNamed("RefreshView", owner: nil, options: nil)!.first as! RefreshView
let animator = Animator(refreshView: refreshView)
self.init(refreshView: refreshView, animator: animator)
}
}
- Finally, add a refresher to a UIScrollView subclass:
tableView.addPullToRefresh(refresher) {
// action to be performed (pull data from some source)
}
Have fun! :)
We’d be really happy if you sent us links to your projects where you use our component. Just send an email to github@yalantis.com And do let us know if you have any questions or suggestion regarding the animation.
P.S. We’re going to publish more awesomeness wrapped in code and a tutorial on how to make UI for iOS (Android) better than better. Stay tuned!
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