Pinned Repositories
brewtool
A collection of primitive editor/converter tools for making assets used with homebrew ROM development, written in JavaScript
crappynesrom
Code to go along with the "How to make a crappy NES ROM" video series that I'm starting.
fflsaga2
Disassembly of Final Fantasy Legend II, the English release of SaGa 2: Hihō Densetsu.
gbc_rpg
A work-in-progress Gameboy Color RPG.
nel-d
nel is a compiler for a low-level assembly programming language for developing on the NES hardware.
omelette_font
A collection of monospace pixel fonts and icons.
Plum
A free 2D game engine with Lua scripting, designed with rapid prototyping in mind.
rgbds_textmate
Textmate language plugin to allow syntax highlighting of GBZ80 assembly, with RGBDS style syntax.
squish
A simple compression library with very low memory footprint.
wiz
A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more)
Bananattack's Repositories
Bananattack/omelette_font
A collection of monospace pixel fonts and icons.
Bananattack/brewtool
A collection of primitive editor/converter tools for making assets used with homebrew ROM development, written in JavaScript
Bananattack/rgbds_textmate
Textmate language plugin to allow syntax highlighting of GBZ80 assembly, with RGBDS style syntax.
Bananattack/Plum
A free 2D game engine with Lua scripting, designed with rapid prototyping in mind.
Bananattack/crappynesrom
Code to go along with the "How to make a crappy NES ROM" video series that I'm starting.
Bananattack/squish
A simple compression library with very low memory footprint.
Bananattack/wiz
A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more)
Bananattack/nel-d
nel is a compiler for a low-level assembly programming language for developing on the NES hardware.
Bananattack/fflsaga2
Disassembly of Final Fantasy Legend II, the English release of SaGa 2: Hihō Densetsu.
Bananattack/dex
A tool for converting images into various indexed-color character graphics.
Bananattack/overbrew
A collection of primitive editor/converter tools for making assets used with homebrew ROM development, written in C++ and Qt.
Bananattack/fig
An image and animation library written in C.
Bananattack/gameboy
Exploring Game Boy programming techniques.
Bananattack/ggsound
GGSound: A lightweight sound engine for your NES homebrew game.
Bananattack/ivy
Eventually, a tool for converting common image formats to NES/GB/SMS/etc .chr formats.
Bananattack/libmodplugjs
A really inefficient way to play .mod/.s3m/.it/.xm files on the web!
Bananattack/makevg
A repository of documents that may constitute make.vg's content.
Bananattack/rune
dumping ground for the basis of a small engine for making 2d games maybe
Bananattack/ankh
not xna.
Bananattack/disassembly
Disassembly to old game source. Strictly academic, not for commercial use of any kind..
Bananattack/fig.js
A .gif decoder for JavaScript.
Bananattack/frogwizard
a little platform game thing with a cute frog for the Arduboy + PC
Bananattack/v2wasm
WASM port of VERGE v2
Bananattack/verge3
Verge 3 is a simple 2D game engine, which lets game makers rapidly develop games in Lua or VergeC.
Bananattack/yychr-files
Settings and customizations for YY-CHR (yychr20190719)
Bananattack/finalduck-player-javatari
Web player for FINAL DUCK - uses Javatari for Javascript with some features disabled
Bananattack/hypercat-online
A GameBoy Color emulator written in JavaScript.
Bananattack/mpt-worklet
Run libopenmpt in an AudioWorklet
Bananattack/v1wasm
A WASM port of VERGE
Bananattack/verge-archive
Revisit some cool amateur games from the early 00s!