BarthPaleologue
L'important c'est de passer un bon moment, et de débuguer ce code immonde ! ------ What matters is having a good time, and debugging that horrendous code!
Pinned Repositories
AssetScattering
A procedural scattering system for assets based on instancing, running in the browser.
automatons
Avalanche
A small rigidbody engine created for study purposes.
babylonjs-template
CosmosJourneyer
Your next space adventure awaits in the web browser! CosmosJourneyer is an open-source procedural universe with seamless transitions between space and planet surfaces that makes space exploration accessible for everyone.
EdelGAN
A deep learning project aiming at generating Fire Emblem like portraits using GANs.
feather
Lightweight 3D C++ OpenGL engine, with physics powered by XPBD
Solaris
3D space simulations with javascript and babylonjs
volumetric-atmospheric-scattering
A simple implementation of volumetric atmospheric scattering using babylonjs.
WebTide
WebTide is an ocean simulation based on Jerry Tessendorf's paper, implemented on WebGPU with BabylonJS.
BarthPaleologue's Repositories
BarthPaleologue/AssetScattering
A procedural scattering system for assets based on instancing, running in the browser.
BarthPaleologue/CosmosJourneyer
Your next space adventure awaits in the web browser! CosmosJourneyer is an open-source procedural universe with seamless transitions between space and planet surfaces that makes space exploration accessible for everyone.
BarthPaleologue/WebTide
WebTide is an ocean simulation based on Jerry Tessendorf's paper, implemented on WebGPU with BabylonJS.
BarthPaleologue/feather
Lightweight 3D C++ OpenGL engine, with physics powered by XPBD
BarthPaleologue/Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
BarthPaleologue/babylonjs-template
BarthPaleologue/BirthNameViz
BarthPaleologue/Gilgamesh
A small 3D rendering engine built upon WGPU with the primary goal of visualizing procedural terrains.
BarthPaleologue/orbitalStudy
BarthPaleologue/resume
Mon CV.
BarthPaleologue/StarcraftAI
BarthPaleologue/AlgogameSolver
A brute force program for the puzzle game Algogame written in C
BarthPaleologue/ALPR
Realtime automatic license plate recognition project made at Ecole Polytechnique
BarthPaleologue/AnalyticNormal
A small implementation of analytical normals for parametric surfaces.
BarthPaleologue/Assets
A place for public domain digital assets to use.
BarthPaleologue/beautifulhugo
Theme for the Hugo static website generator
BarthPaleologue/CrazyOrbits
BarthPaleologue/Documentation
Babylon.js's documentation website
BarthPaleologue/INF573
BarthPaleologue/inf585_lab_code
Lab class code for INF585 Computer Animation class
BarthPaleologue/inf633-2023-2024
INF633 - Advanced 3D Graphics (2023-2024) - Lab Course
BarthPaleologue/lemmy-ui
The official web app for lemmy.
BarthPaleologue/procedural-gas-giants
Standalone implementation of PlanetEngine's gas giants
BarthPaleologue/Stereogame
A small game built for Alioscopy's 3D autostereoscopic display
BarthPaleologue/SupermarketProject2
IGD301 final project
BarthPaleologue/text-generation-webui
A Gradio web UI for Large Language Models. Supports transformers, GPTQ, AWQ, EXL2, llama.cpp (GGUF), Llama models.
BarthPaleologue/ThirdPersonTemplate
A template for 3rd person games made with BabylonJS. It comes with a basic character controller as well as physics
BarthPaleologue/Todolist
A minimal todolist application built in React at Telecom Paris
BarthPaleologue/UnityExporter
Home of the community maintained Unity exporter for Babylon.js
BarthPaleologue/UnityVR
The project I made for IGD301 in my 3rd year at Telecom Paris