Batfoxkid/Freak-Fortress-2-Rewrite
The gamemode that's now also a standalone boss maker.
SourcePawnGPL-3.0
Pinned issues
Issues
- 1
- 2
[Bug] Keyvalues/DataPacks memory leaks
#212 opened by naydef - 0
[Bug] Console error 1 with latest changes
#226 opened by naydef - 1
- 1
[Bug] Crash ff2weapons
#221 opened by Dylan2004nn - 0
- 0
[Request] Update rage_new_weapon attribute syntax(?) to be the same as the boss weapon
#217 opened by SnowySnowtime - 0
[Request] Model Scale for model_projectile_replace
#220 opened by MAGNAT2645 - 0
[Request] Add "sound_full_rage"
#219 opened by TimqReal - 0
[Bug] Setting 'rival' to 1 for rage_cloneattack causes spawned players to alternatingly spawn in both teams
#218 opened by naydef - 0
[Bug] Error in damage code
#216 opened by naydef - 0
[Bug] Error in hit logic
#215 opened by naydef - 0
[Bug] Error in music code
#214 opened by naydef - 0
[Bug] If a music sound (one with "time" in it) is in section other than for music, then sound will not play at all and won't show information
#205 opened by naydef - 0
- 0
[Bug] ff2r_default_abilities: Fix rage_cloneattack making same players minions twice
#200 opened by naydef - 0
[Bug] rage_cloneattack makes spectator minions
#203 opened by Kolaxie - 1
[Bug] Fixing invalid handle error
#199 opened by naydef - 1
[Bug] ff2r_default_abilities: rage_cloneattack: sometimes instead of minions respawn t-posing scouts and heavies
#211 opened by Frixux - 4
[Bug] FF2 Music Pugin not working properly
#191 opened by SunnyasOmori - 0
[Request] Add "text" arg in special_weighdown
#213 opened by Frixux - 0
- 0
[Bug] CTFPlayer::CanPickupDroppedWeapon dhook is not working, because it has clone function
#204 opened by gaejuck - 1
[Bug] Sentry gun gives assist kills for each hit
#189 opened by DanishSoup - 0
- 2
[Bug] The Beggar's Bazooka ammo bug
#194 opened by FateFighter970730 - 3
[Bug] tf_weapon_pistol minicrits
#193 opened by FateFighter970730 - 0
[Request] Enhancement to special_menu_manager and rage_ability_management customisation
#192 opened by Kolaxie - 1
[Request] Increase maxplayers to above 66
#188 opened by DanishSoup - 0
[Request] Add an option that makes bosses have the same cooldown effect applied on backstab/garden
#187 opened by naydef - 0
- 2
- 0
[Bug] sound_intromusic doesn't support section format
#162 opened by M60TM - 0
- 0
- 1
[Request] Boss speed management
#139 opened by samuuuuuuuu - 2
- 1
[Addition] Russian Translation
#184 opened by 1BLODY - 0
[Bug] Boss suiciding will play the 'sound_kill' sounds
#182 opened by naydef - 6
[Bug] Installed bosses do not appear in the menu and do not get selected for being played with either.
#180 opened by supervitu64 - 0
- 0
- 0
- 0
[Bug] freak_fortress_2\weapons.sp(503) : error 017: undefined symbol "damagetype"
#157 opened by Frixux - 0
- 1
[ff2r_default_abilities.smx] [Gamedata] Could not find CTFPlayer::m_iBlastJumpState
#154 opened by Frixux - 1
[Bug] Spinning miniguns when using 'rage_new_weapon' with 'lifetime' > 0.0 on removal will cause the boss to be slowed down
#141 opened by naydef - 0
- 1
[Bug] Using the new 'lifetime' parameter of 'rage_new_weapon' doesn't switch to old weapon on expiration of the new weapon
#140 opened by naydef - 0
[Bug] Using 'lifetime' with 'rage_new_weapon' when the new weapon replaces an existing weapon, the boss can get old weapon by scrolling
#142 opened by naydef