BattleAxeVR
My name is Bela Kampis, I'm a 45-year-old veteran AAA game developer (graphics coder now) who's worked on such games as GTA V, Far Cry 2, AC2 and Batman
BVRMontreal, Canada
Pinned Repositories
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
arcore-android-sdk
ARCore SDK for Android Studio
cardboard
Open source Cardboard SDK and samples
CloudXR
CloudXR sample applications for streaming AR/VR/MR content from the cloud
CloudXR_Client_Demo
Depth-Anything
Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data
Descent3
Descent 3 by Outrage Entertainment
OpenXR-SDK-Source
Sources for OpenXR loader, basic API layers, and example code.
OpenXR_CloudXR_Client_Demo
CloudXR Client demo developed based on PICO OpenXR SDK
RTXGI
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
BattleAxeVR's Repositories
BattleAxeVR/OpenXR-SDK-Source
Sources for OpenXR loader, basic API layers, and example code.
BattleAxeVR/RTXGI
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
BattleAxeVR/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
BattleAxeVR/cardboard
Open source Cardboard SDK and samples
BattleAxeVR/Descent3
Descent 3 by Outrage Entertainment
BattleAxeVR/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
BattleAxeVR/electric-maple
BattleAxeVR/ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
BattleAxeVR/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
BattleAxeVR/imgui_vr
IMGUI for VR
BattleAxeVR/DLSS
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
BattleAxeVR/GaussianDistribution
HLSL Implementation of Gaussian (Normal) Distribution Sampling
BattleAxeVR/hlslpp
Math library using HLSL syntax with multiplatform SIMD support
BattleAxeVR/implot
Immediate Mode Plotting
BattleAxeVR/Inseye-Remote-Connector-Lib
Windows native library that connects with Inseye-Remote-Service-Desktop
BattleAxeVR/Inseye-SDK-Android-API
Public interfaces for inseye SDK for Android.
BattleAxeVR/MathLib
BattleAxeVR/Meta-OpenXR-SDK
Meta OpenXR SDK includes OpenXR API resources for all Quest devices native development. Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at https://developer.oculus.com/licenses/oculussdk/
BattleAxeVR/MonadoBVR
BattleAxeVR/NRC
Neural Radiance Cache (NRC) Library
BattleAxeVR/NRDSample
BattleAxeVR/OpenVR-SpaceCalibrator
Use tracked VR devices from one company with any other.
BattleAxeVR/OpenXR-SDK
Generated headers and sources for OpenXR loader.
BattleAxeVR/PhysX
NVIDIA PhysX SDK
BattleAxeVR/SDL
Simple Directmedia Layer
BattleAxeVR/SHARC
Spatially Hashed Radiance Cache (SHaRC) Library
BattleAxeVR/Streamline
Streamline Integration Framework
BattleAxeVR/tinygltf
Header only C++11 tiny glTF 2.0 library
BattleAxeVR/UBIKSolver
Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.
BattleAxeVR/vk_video_samples
Vulkan video samples