/CustomBehaviorTree

Custom Scriptable Object based Behavior Tree

Primary LanguageC#MIT LicenseMIT

CustomBehaviorTree

https://youtu.be/o7kfk1aheKA

Behavior tree in current development. Nodes are created using a scriptable object system. Supports generic blackboard key/value system.

TODO: Create instances of nodes. Currently requires a unique node per behavior tree.
TODO: Research and Implement behavior tree event type system for better node handling.
TODO: Create Visual Node Editor