Pinned Repositories
llama.cs.docs
RTE_Docs
This is a repository for Runtime Editor documentation, discussion and tracking features and issues.
RTH_Docs
Runtime Transform Handles Documentation
RuntimeAssetDatabase
RuntimeAssetDatabaseGameKit
Texture.LoadImageAsync-Plugin
Texture2D.LoadImageAsync
UIElementBindings
Data binding between Unity UIElements and game/business logic code
Unity_MeshDeformer
Mesh Deformer editor extension will help you easily arrange objects; duplicate bend and twist meshes along curve; edit pivot point, combine and save meshes.
Unity_VirtualizingTreeView
VirtualizingTreeView is a Unity UI control that can be used to represent hierarchical data. VirtualzingTreeView implements drag & drop, databinding, selection operations and is highly customizable.
BattlehubCode's Repositories
BattlehubCode/Unity_VirtualizingTreeView
VirtualizingTreeView is a Unity UI control that can be used to represent hierarchical data. VirtualzingTreeView implements drag & drop, databinding, selection operations and is highly customizable.
BattlehubCode/RuntimeAssetDatabase
BattlehubCode/RTE_Docs
This is a repository for Runtime Editor documentation, discussion and tracking features and issues.
BattlehubCode/Texture.LoadImageAsync-Plugin
BattlehubCode/llama.cs.docs
BattlehubCode/RuntimeAssetDatabaseGameKit
BattlehubCode/Texture2D.LoadImageAsync
BattlehubCode/OpenAI-Unity
An unofficial OpenAI Unity Package that aims to help you use OpenAI API directly in Unity Game engine.
BattlehubCode/UnityUaal.Maui
Embedding the Unity game engine into .NET MAUI.
BattlehubCode/RTH_Docs
Runtime Transform Handles Documentation
BattlehubCode/bech32m
C# implementation of bech32m
BattlehubCode/cesium-unity-samples
Sample project for Cesium for Unity
BattlehubCode/d2l-en
Interactive deep learning book with multi-framework code, math, and discussions. Adopted at 500 universities from 70 countries including Stanford, MIT, Harvard, and Cambridge.
BattlehubCode/EntityComponentSystemSamples
BattlehubCode/fpng
Super fast C++ .PNG writer/reader
BattlehubCode/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
BattlehubCode/machina_test
BattlehubCode/markdown-to-html-github-style
Generate a simple HTML page based on a markdown file, that looks like GitHub's stylesheet
BattlehubCode/MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
BattlehubCode/models
A collection of pre-trained, state-of-the-art models in the ONNX format
BattlehubCode/openupm
OpenUPM - Open Source Unity Package Registry (UPM)
BattlehubCode/RTE_Timeline
BattlehubCode/sentis-samples
Sentis samples internal development repository. Contains example and template projects for Sentis package use.
BattlehubCode/stable-diffusion-webui
Stable Diffusion web UI
BattlehubCode/Unity-Movement
Body, Eye and Face Tracking code sample.
BattlehubCode/Unity-Weld
MVVM-style data-binding system for Unity.
BattlehubCode/Unity3D-Python-Communication
:zap: A very fast, simple, and general inter-process communication example between Unity3D C# and Python, using ZeroMQ
BattlehubCode/UnityAsyncImageLoader
Asynchronous Image Loader for Unity
BattlehubCode/UnityGaussianSplatting
Toy Gaussian Splatting visualization in Unity
BattlehubCode/UnityTextureLoader
Unity Texture Async Loader