/castle-engine

Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (X3D, glTF, Spine...) and using modern Object Pascal

Primary LanguagePascalOtherNOASSERTION

Castle Game Engine

"Castle Game Engine" ( https://castle-engine.io/ ) is an open-source 3D and 2D game engine.

We have many graphic features (shadows, mirrors, screen effects...) and support many data formats for game assets (X3D, glTF, VRML, Collada, Spine...). We have a nice scene manager, with many optional components (like instant creatures with simple walking and attacking intelligence). We're cross-platform (desktop, mobile).

See https://castle-engine.io/features.php for the complete list of engine features.

Documentation:

Questions? Talk to us on forum or chat: https://castle-engine.io/talk.php .

Support us on https://www.patreon.com/castleengine .

Compiling

There are a couple of options. See the "Getting Started" page https://castle-engine.io/documentation.php for details. In short:

License

The engine is available on the terms of LGPL >= 2 license with "static linking exception". This is the same license as used by FPC RTL and Lazarus LCL. In short, you can make commercial and closed-source games using the engine, you only have to share your modifications to the engine core. See COPYING.md for details.

Have fun!

Michalis Kamburelis