Pinned Repositories
Elmish.Sprightly
A Elmish.WPF and SDL2 application to organise sprite sheets and sprite animations.
nim-interop-study
A simple study to integrate nim with C# and C++
nTiled
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
nTiled_old
Real-Time Clustered Shading Pipeline
orbit-camera
A simple camera implementation build around CineMachine with UniRx.
PacMan
A pacman game clone written in C++ with the help of SDL2.
SDL_WPF_Interop
Sample project of a native SDL window hosted within a WPF application
seagull-visualisation
thesis-paper
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
unity-net-priority-queue
The PriorityQueue from .NET 6 and up as a UPM package.
BeardedPlatypus's Repositories
BeardedPlatypus/orbit-camera
A simple camera implementation build around CineMachine with UniRx.
BeardedPlatypus/Elmish.Sprightly
A Elmish.WPF and SDL2 application to organise sprite sheets and sprite animations.
BeardedPlatypus/nim-interop-study
A simple study to integrate nim with C# and C++
BeardedPlatypus/seagull-visualisation
BeardedPlatypus/unity-net-priority-queue
The PriorityQueue from .NET 6 and up as a UPM package.
BeardedPlatypus/Functional.NetCDF
A simple .NET NetCDF4 wrapper written in F#
BeardedPlatypus/maya-usd-skeleton-issue-example
Illustration of skeletons not exporting correctly in maya-usd.
BeardedPlatypus/seagull-visualisation.core
BeardedPlatypus/vs-code-maya-debug-initializer
A simple VS Code extension to aid starting the python debug server in Maya when starting from VS Code
BeardedPlatypus/advent-of-code-2022
BeardedPlatypus/BeardedPlatypus.github.io
BeardedPlatypus/dfx-tech-meeting
Slides for an informal tech-meeting about DFX
BeardedPlatypus/FabulousSDL
Demo code how to achieve interop between a Fabulous WPF application and native SDL2 C++ code.
BeardedPlatypus/FlowFM-Inspector
A simple D-FlowFM .mdu inspector
BeardedPlatypus/HYDROLIB-core-pluggy-poc
Core code around the I/O of the DHYDRO-suite
BeardedPlatypus/maya-usd
A common USD (Universal Scene Description) plugin for Autodesk Maya
BeardedPlatypus/media-storage
A repository housing the media data related to my different personal repositories
BeardedPlatypus/personal-website-content
BeardedPlatypus/plain-model-inspector
A simple model inspector in python
BeardedPlatypus/py-texture-stitcher
A tiny texture stitching application in Python
BeardedPlatypus/scoop-bucket-tools
Scoop bucket of personal (CLI) tools
BeardedPlatypus/semantic-release-gh-pages-plugin
github-pages publishing plugin for semantic-release
BeardedPlatypus/source-generators
BeardedPlatypus/UniDi
Dependency Injection for Unity
BeardedPlatypus/unity-file-browser
A simple (windows) file browser wrapper for unity based on the Unity Standalone File Browser
BeardedPlatypus/unity-metafiles-teamcity-check
Python script to verify .meta files in a Unity project on TeamCity
BeardedPlatypus/unity-multiple-scene-manager
Some very simple scripts to manage multiple screens in Unity
BeardedPlatypus/unity-webgl-study-alpha
A unity WebGL study, focusing on visualising some simple data with Unity embedded in a React app.
BeardedPlatypus/upm-packages
A set of common packages used in private Unity projects.
BeardedPlatypus/vscode-tox-extension
VS Code extension to run tox tasks