Pinned Repositories
d3d12_mesh_shaders
An experiment drawing a mesh with D3D12 mesh shaders
direct_storage_vk_example
πΌοΈ Load an vulkan image with DirectStorage (using VK_KHR_external_memory_win32)
karma
Karma is a language
portfolio
π My portfolio website using React & Bootstrap
ProjectRedExtended
Project Red: Extended ... It extends everything
sanctuary-island
kamel-old-cpp
π The predecessor of Kamel, written by us in C++ around 2020 - 2021
metal_3_example
π Experimenting with new Metal 3 features
vk-ext-mesh-shader-example
π Example of a mesh shader with VK_EXT_mesh_shader π¦
vk-mem-alloc-rs
π A very lightweight wrapper around the Vulkan Memory Allocator π¦
BeastLe9enD's Repositories
BeastLe9enD/direct_storage_vk_example
πΌοΈ Load an vulkan image with DirectStorage (using VK_KHR_external_memory_win32)
BeastLe9enD/portfolio
π My portfolio website using React & Bootstrap
BeastLe9enD/ProjectRedExtended
Project Red: Extended ... It extends everything
BeastLe9enD/sanctuary-island
BeastLe9enD/d3d12_mesh_shaders
An experiment drawing a mesh with D3D12 mesh shaders
BeastLe9enD/karma
Karma is a language
BeastLe9enD/meshopt-rs
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
BeastLe9enD/ash
Vulkan bindings for Rust
BeastLe9enD/BeastLe9enD
BeastLe9enD/bevy_egui
πΊπ¦ Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
BeastLe9enD/doctr
docTR (Document Text Recognition) - a seamless, high-performing & accessible library for OCR-related tasks powered by Deep Learning.
BeastLe9enD/github-stats-transparent
Automatically generate summary GitHub statistics images for your profile using Actions, no server required
BeastLe9enD/glam-rs
A simple and fast linear algebra library for games and graphics
BeastLe9enD/gpu-allocator
π¦ Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12
BeastLe9enD/intellij-zig
The IntelliJ IDEA plugin for the Zig programming language β:smiley:β β:smiley:β β:smiley:β β:smiley:β
BeastLe9enD/kamel
π« Our game engine written in Rust π¦
BeastLe9enD/Library-Lilith
A general purpose library in different languages.
BeastLe9enD/minerust
This is the core library with the full abstraction and implementation of the Minecraft protocol and logic.
BeastLe9enD/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
BeastLe9enD/Monogame.ImGui
An ImGui.NET wrapper for Monogame
BeastLe9enD/rpmalloc-rs
π rpmalloc global memory allocator for Rust π¦
BeastLe9enD/rspirv
Rust implementation of SPIR-V module processing functionalities
BeastLe9enD/rspirv-reflect
π¦ Minimal SPIR-V reflection library.
BeastLe9enD/rust-gpu
π Making Rust a first-class language and ecosystem for GPU shaders π§
BeastLe9enD/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
BeastLe9enD/vesuvius
Modern Day Strategy Game, made in Rust with Vulkan
BeastLe9enD/vk-mem-erupt
Rust bindings for AMD Vulkan Memory Allocator (VMA)
BeastLe9enD/vk-sync-rs
Simplified Vulkan synchronization logic, written in rust
BeastLe9enD/wgpu-native
Native WebGPU implementation based on wgpu-core
BeastLe9enD/zpl
π Pushing the boundaries of simplicity