Pinned Repositories
Agents
Reproducible results for the various types of reinforcement algorithms I have implemented
AI-Project2
In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentency the team built, from scratch, a linear neural network.
BeeGass
central-limit-theorem
visualizing central limit theorem using julia
CS-541-Deep-Learning
CS-541 Deep Learning is a graduate class that teaches both a theoretical and practical approach to deep learning. You will be able to see this in the different homework files in the form of workable code that can be tested as well as proofs and explanations as to where the code is coming from.
Deep-Q-Learning
This is my attempt at implementing the paper "Playing Atari with Deep Reinforcement Learning" By Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra and Martin Riedmiller. This is my first attempt at both reading and implementing a research paper.
HiPPO-Jax
Implementing and testing HiPPO and S4
pathml
Tools for computational pathology
Self-Taught-Machine-Learning
I have had trouble in the past finding a place where I could learn about statistical learning algorithms, resources as to how to learn them and the code associated with it. This is my attempt at remedying that issue.
VAEs
Reproducible code showing the various types of variational autoencoders I have implemented
BeeGass's Repositories
BeeGass/Self-Taught-Machine-Learning
I have had trouble in the past finding a place where I could learn about statistical learning algorithms, resources as to how to learn them and the code associated with it. This is my attempt at remedying that issue.
BeeGass/CS-541-Deep-Learning
CS-541 Deep Learning is a graduate class that teaches both a theoretical and practical approach to deep learning. You will be able to see this in the different homework files in the form of workable code that can be tested as well as proofs and explanations as to where the code is coming from.
BeeGass/Agents
Reproducible results for the various types of reinforcement algorithms I have implemented
BeeGass/Deep-Q-Learning
This is my attempt at implementing the paper "Playing Atari with Deep Reinforcement Learning" By Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra and Martin Riedmiller. This is my first attempt at both reading and implementing a research paper.
BeeGass/HiPPO-Jax
Implementing and testing HiPPO and S4
BeeGass/VAEs
Reproducible code showing the various types of variational autoencoders I have implemented
BeeGass/AI-Project2
In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentency the team built, from scratch, a linear neural network.
BeeGass/pathml
Tools for computational pathology
BeeGass/BeeGass
BeeGass/central-limit-theorem
visualizing central limit theorem using julia
BeeGass/game-of-life
BeeGass/Optimization
Reproducible results for the various types of optimization techniques I have implemented
BeeGass/pytorch
Tensors and Dynamic neural networks in Python with strong GPU acceleration
BeeGass/Samba
Official implementation of "Samba: Simple Hybrid State Space Models for Efficient Unlimited Context Language Modeling"
BeeGass/ssm
HelloWorlds of SSMÂ concepts (Hippo, H3, S4, Mamba etc)
BeeGass/state-spaces
Sequence Modeling with Structured State Spaces
BeeGass/yolov1-real-time-obj-detection
Real-time object detection using YoloV1 in PyTorch on video and webcam feed.