2019-04-28 Procedural Dungeon Generation #3 2019-04-07 Accessibility and Challenge 2019-03-23 Roguelikes and Grinding 2019-02-21 One Year Sales Data for BYTEPATH 2018-12-30 Why I really like Artifact 2018-09-29 The Indiepocalypse Isn't Real 2018-08-14 Creators and Mechanists in Indie Gamedev 2018-04-30 How I made my own 2D game engine in under 2 months 2018-04-27 Luck Isn't Real 2018-04-24 Hidden Gems Don't Exist 2018-04-14 BYTEPATH Postmortem 2018-02-24 Programming lessons learned from making my first game and why I'm writing my own engine in 2018 2018-02-14 BYTEPATH #0 - Introduction 2018-02-14 BYTEPATH #15 - Final 2018-02-14 BYTEPATH #14 - Console 2018-02-14 BYTEPATH #13 - Skill Tree 2018-02-14 BYTEPATH #12 - More Passives 2018-02-14 BYTEPATH #11 - Passives 2018-02-14 BYTEPATH #10 - Coding Practices 2018-02-14 BYTEPATH #9 - Director and Gameplay Loop 2018-02-14 BYTEPATH #8 - Enemies 2018-02-14 BYTEPATH #7 - Player Stats and Attacks 2018-02-14 BYTEPATH #6 - Player Basics 2018-02-14 BYTEPATH #5 - Game Basics 2018-02-14 BYTEPATH #4 - Exercises 2018-02-14 BYTEPATH #3 - Rooms and Areas 2018-02-14 BYTEPATH #2 - Libraries 2018-02-14 BYTEPATH #1 - Game Loop 2016-01-01 Downwell Trails 2015-12-25 Replay System and Lua's Flexibility 2015-08-30 Procedural Dungeon Generation #2 2015-08-21 Automatic Game Updates with LÖVE 2015-01-09 Tilemap to Collision Geometry 2014-08-17 Behavior Trees #2 2014-08-16 Behavior Trees #1 2014-01-07 The Power of Lua and Mixins 2013-06-30 Procedural Dungeon Generation #1