2019-04-28 Procedural Dungeon Generation #3

2019-04-07 Accessibility and Challenge

2019-03-23 Roguelikes and Grinding

2019-02-21 One Year Sales Data for BYTEPATH

2018-12-30 Why I really like Artifact

2018-09-29 The Indiepocalypse Isn't Real

2018-08-14 Creators and Mechanists in Indie Gamedev

2018-04-30 How I made my own 2D game engine in under 2 months

2018-04-27 Luck Isn't Real

2018-04-24 Hidden Gems Don't Exist

2018-04-14 BYTEPATH Postmortem

2018-02-24 Programming lessons learned from making my first game and why I'm writing my own engine in 2018

2018-02-14 BYTEPATH #0 - Introduction

2018-02-14 BYTEPATH #15 - Final

2018-02-14 BYTEPATH #14 - Console

2018-02-14 BYTEPATH #13 - Skill Tree

2018-02-14 BYTEPATH #12 - More Passives

2018-02-14 BYTEPATH #11 - Passives

2018-02-14 BYTEPATH #10 - Coding Practices

2018-02-14 BYTEPATH #9 - Director and Gameplay Loop

2018-02-14 BYTEPATH #8 - Enemies

2018-02-14 BYTEPATH #7 - Player Stats and Attacks

2018-02-14 BYTEPATH #6 - Player Basics

2018-02-14 BYTEPATH #5 - Game Basics

2018-02-14 BYTEPATH #4 - Exercises

2018-02-14 BYTEPATH #3 - Rooms and Areas

2018-02-14 BYTEPATH #2 - Libraries

2018-02-14 BYTEPATH #1 - Game Loop

2016-01-01 Downwell Trails

2015-12-25 Replay System and Lua's Flexibility

2015-08-30 Procedural Dungeon Generation #2

2015-08-21 Automatic Game Updates with LÖVE

2015-01-09 Tilemap to Collision Geometry

2014-08-17 Behavior Trees #2

2014-08-16 Behavior Trees #1

2014-01-07 The Power of Lua and Mixins

2013-06-30 Procedural Dungeon Generation #1