Pinned Repositories
btogre
BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
ogre
scene-oriented, flexible 3D engine written in C++ - Ogre1 upstream, Ogre2 mirror
ogre-caelum
Caelum is a plugin for OGRE for rendering of dynamic and realistic skies
ogre-imgui
Ogre Binding for IMGUI
ogre-pagedgeometry
Paged Geometry is a plugin for OGRE for rendering of dense vegetation
OgreCrowd
Crowds for Ogre using Recast/Detour
ogre-imgui
Now in the main repository as part of Overlay
ogre-pagedgeometry
Paged Geometry is a component for rendering of dense vegetation
Belsnickle's Repositories
Belsnickle/btogre
BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.
Belsnickle/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Belsnickle/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Belsnickle/ogre
scene-oriented, flexible 3D engine written in C++ - Ogre1 upstream, Ogre2 mirror
Belsnickle/ogre-caelum
Caelum is a plugin for OGRE for rendering of dynamic and realistic skies
Belsnickle/ogre-imgui
Ogre Binding for IMGUI
Belsnickle/ogre-pagedgeometry
Paged Geometry is a plugin for OGRE for rendering of dense vegetation
Belsnickle/OgreCrowd
Crowds for Ogre using Recast/Detour