Ben1138/SWBF2Phoenix

Map Texture placement

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The placement of the Map textures is not quite right atm. The first approach was to take the mean of all command posts positions as a base to figure out the dimensions to use.

grafik

Maps can however define a "Mapbounds" region that is apparently used for this calculation. Find out how exactly, and how the engine behaves when no "Mapbounds" region is present. Then implement it accordingly.

grafik