/satisfactory-server

A Dockerized version of the Satisfactory dedicated server

Primary LanguageShellMIT LicenseMIT

Satisfactory Server

Release Docker Pulls Docker Stars Image Size

This is a Dockerized version of the Satisfactory dedicated server.

Setup

According to the official wiki, expect to need 5GB - 10GB of RAM.

You'll need to bind a local directory to the Docker container's /config directory. This directory will hold the following directories:

  • /backups - the server will automatically backup your saves when the container first starts
  • /gamefiles - this is for the game's files. They're stored outside of the container to avoid needing to redownload 15GB+ every time you want to rebuild the container
  • /saves - this is for the game's saves. They're copied into the container on start

Before running the server image, you should find your user ID that will be running the container. This isn't necessary in most cases, but it's good to find out regardless. If you're seeing permission denied errors, then this is probably why. Find your ID in Linux by running the id command. Then grab the user ID (usually something like 1000) and pass it into the -e PGID=1000 and -e PUID=1000 environment variables.

Run the Satisfactory server image like this:

docker run -d --name=satisfactory-server -h satisfactory-server -e MAXPLAYERS=4 -e PGID=1000 -e PUID=1000 -e STEAMBETA=false -v /path/to/config:/config -p 7777:7777/udp -p 15000:15000/udp -p 15777:15777/udp wolveix/satisfactory-server:latest

If you're using Docker Compose:

version: '3'
services:
    satisfactory-server:
        container_name: 'satisfactory-server'
        hostname: 'satisfactory-server'
        image: 'wolveix/satisfactory-server:latest'
        ports:
            - '7777:7777/udp'
            - '15000:15000/udp'
            - '15777:15777/udp'
        volumes:
            - '/path/to/config:/config'
        environment:
            - MAXPLAYERS=4
            - PGID=1000
            - PUID=1000
            - STEAMBETA=false
        restart: unless-stopped

Environment Variables

Parameter Default Function
AUTOPAUSE true pause game when no player is connected
AUTOSAVEINTERVAL 300 autosave interval in seconds
AUTOSAVENUM 3 number of rotating autosave files
AUTOSAVEONDISCONNECT true autosave when last player disconnects
CRASHREPORT true automatic crash reporting
DEBUG false for debugging the server
DISABLESEASONALEVENTS false disable the FICSMAS event (you miserable bastard)
MAXPLAYERS 4 set the player limit for your server
PGID 1000 set the group ID of the user the server will run as
PUID 1000 set the user ID of the user the server will run as
SERVERBEACONPORT 15000 set the game's beacon port
SERVERGAMEPORT 7777 set the game's port
SERVERIP 0.0.0.0 set the game's ip (usually not needed)
SERVERQUERYPORT 15777 set the game's query port
SKIPUPDATE false avoid updating the game on container start/restart
STEAMBETA false set experimental game version

Loading Your Save

If you want to upload your own save to the server, you'll need to do the following workaround as there's no UI for this in-game just yet.

Per the instructions here, you'll want to place your savefile in the /config/saves directory. Before the next step, you'll need to find out your session name. You can find the session name from either the Load Menu, or through a save editor

Once you've done this, connect to the server in-game. From the Server Settings tab, insert your session name into the appropriate field. You may need to copy & paste the name in and immediately press ENTER, as the UI seems to constantly refresh.

Experimental Branch

If you want to run a server for the Experimental version of the game, set the STEAMBETA environment variable to true.

How to Improve the Multiplayer Experience

The Satisfactory Wiki recommends a few config tweaks to really get the best out of multiplayer. These changes are already applied to the server, but they need to be applied to your local config too:

  • Press WIN + R
  • Enter %localappdata%/FactoryGame/Saved/Config/WindowsNoEditor
  • Copy the config data from the wiki into the respective files
  • Right-click each of the 3 config files (Engine.ini, Game.ini, Scalability.ini)
  • Go to Properties > tick Read-only under the attributes

Known Issues

  • The container is run as root. This is pretty common for Docker images, but is bad practice for security reasons. This change was made to address permissions issues
  • The server log will show various errors; most of which can be safely ignored. As long as the container continues to run and your log looks similar to the example log, the server should be functioning just fine: example log