BenSnow6
4th Year EngD student interested Hovercraft simulation.
Griffon Hoverwork LtdStoke-on-Trent, UK
Pinned Repositories
BenSnow6.github.io
Personal website and blog
Convolutional-Neural-Networks
CTG-classifier
An analysis of different neural network architectures on a large CTG dataset including significance testing and performance analysis.
DepthEstimation
Creating a production pipeline for a computer vision project on depth estimation.
dev-resources
Collaborative list of resources for developers
Drone-flight
Map of Southampton with small plane feature
DroneSelectionGame
E-Drone project path selection game
GTAVisionExport
Code to export full segmentations from GTA
Semester-1-MPhys-Report
Magnetothermoelectric effects in thin cobalt films on hexagonal boron nitride for graphene spintronics applications
Semester-2-MPhys-report
Magnetotransport in thin cobalt films for spintronics applications
BenSnow6's Repositories
BenSnow6/2-D-Lid-Driven-Cavity-problem
My report on a project whilst abroad at the University of Maryland College Park. The project is my implimentation of a finite difference scheme for solving the NS equations on a grid.
BenSnow6/examples
A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.
BenSnow6/ORB_SLAM2
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
BenSnow6/GTAVisionExport-Server
http server + socker client for GTAVisionExport managed plugin
BenSnow6/GTAVisionExport
Code to export full segmentations from GTA
BenSnow6/LatentSpacePhysics
Towards Learning the Temporal Evolution of Fluid Flow
BenSnow6/Image_Testing
TDD of image testing
BenSnow6/ImageTests
ASE TDD demo on images
BenSnow6/tensorflow-ue4-examples
Drag and drop Unreal Engine TensorFlow examples repository
BenSnow6/reconet
ReCoNet: Real-time Coherent Video Style Transfer Network (ACCV 2018)
BenSnow6/MaRLEnE
Machine- and Reinforcement Learning ExtensioN for (game) Engines
BenSnow6/UnrealEngine_NVIDIAGameWorks
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com