#PhySim This project plans to be a physics simulator. It is written in D using Derelict's OpenGL bindings. Currently only the graphics backend is being written. This is a work in progress and features are constantly being added. #To-Do's The project is still young however a good chunk of necessary code for the graphics backend has been written.
- Meshes, Textures, Shaders, Prefabs
- Transformations
- User Input plus Camera Movement
- Basic Lighting (
Point Lights, Directional Lights) - Shadows
- Start working on Physics
- Past physics, TBD
#Libraries/Dependencies
#Learning Resources I've decided to compile a growing list of helpful resources I've used inorder to help others learn and attribute credit to code I've learned from tutorials.
- TheBennyBox
- TomDalling
- Countless trips to the D Language forums and various articles on Game Engine Design.