/PhySim

Physics Simulator written in D

Primary LanguageD

#PhySim This project plans to be a physics simulator. It is written in D using Derelict's OpenGL bindings. Currently only the graphics backend is being written. This is a work in progress and features are constantly being added. #To-Do's The project is still young however a good chunk of necessary code for the graphics backend has been written.

  • Meshes, Textures, Shaders, Prefabs
  • Transformations
  • User Input plus Camera Movement
  • Basic Lighting (Point Lights, Directional Lights)
  • Shadows
  • Start working on Physics
  • Past physics, TBD

#Libraries/Dependencies

#Learning Resources I've decided to compile a growing list of helpful resources I've used inorder to help others learn and attribute credit to code I've learned from tutorials.

  • TheBennyBox
  • TomDalling
  • Countless trips to the D Language forums and various articles on Game Engine Design.