RuntimeDebugAction is a runtime debug menu system for Unity that lets you register and trigger debug actions with no extra setup. With a set of built-in debug actions and a tiny logger that works out of the box, RDA is built to supercharge your mobile and desktop game development.
Cross platform input support
- Desktop
- Mobile
- VR (InputSystem)
RDA-Preview.mp4
Twitter | Documentation | Discord
Via UPM.
UPM install via git url -> https://github.com/BennyKok/unity-runtime-debug-action.git
You can also choose to add this as a submodule in your package folder.
git submodule add https://github.com/BennyKok/unity-runtime-debug-action.git Packages/unity-runtime-debug-action
With RDA, you can add action via code, component, reflection
Here's a glimpse of adding via code.
RuntimeDebugSystem.RegisterActions(
DebugActionBuilder.Button()
.WithName("Your actions")
.WithAction(()=>{ });
);
Feel free to check me out!! :)
Twitter | Website | AssetStore