Pinned Repositories
-Obsolete-Reactor
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
AreByteArraysEqual
Bench for fun
AssetBundle
countries-states-cities-database
🌍 World countries, states, regions, provinces, cities, towns in JSON, SQL, XML, PLIST, YAML, and CSV. All Countries, States, Cities with ISO2, ISO3, Country Code, Phone Code, Capital, Native Language, Timezones, Latitude, Longitude, Region, Subregion, Flag Emoji, and Currency. #countries #states #cities
MediatorRegistrations.Generator
A generator for registering handlers for the IMediator and VContainer.
ReactiveMemory
Embedded Typed Reactive In-Memory Document Database for .NET and Unity.
Reactor
Experimental ECS framework
RVO-Unity
UMediator
A simple implementation of IMediator for Unity3d .
ZabbixApi
.NET Zabbix API
Bezarius's Repositories
Bezarius/Reactor
Experimental ECS framework
Bezarius/RVO-Unity
Bezarius/-Obsolete-Reactor
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
Bezarius/AreByteArraysEqual
Bench for fun
Bezarius/AssetBundle
Bezarius/countries-states-cities-database
🌍 World countries, states, regions, provinces, cities, towns in JSON, SQL, XML, PLIST, YAML, and CSV. All Countries, States, Cities with ISO2, ISO3, Country Code, Phone Code, Capital, Native Language, Timezones, Latitude, Longitude, Region, Subregion, Flag Emoji, and Currency. #countries #states #cities
Bezarius/MediatorRegistrations.Generator
A generator for registering handlers for the IMediator and VContainer.
Bezarius/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Bezarius/ReactiveMemory
Embedded Typed Reactive In-Memory Document Database for .NET and Unity.
Bezarius/UMediator
A simple implementation of IMediator for Unity3d .
Bezarius/UniRx
Reactive Extensions for Unity
Bezarius/EcsRx-Reactor-Performance
Quick performance comparison
Bezarius/EntityComponentSystemSamples
Bezarius/fibonacci
returns the sequence of Fibonacci numbers (implementation using recursion)
Bezarius/Fusion-HTN
A simple HTN planner based around the principles of the Builder pattern.
Bezarius/gitignore
A collection of useful .gitignore templates
Bezarius/Janitor
Simplifies the implementation of IDisposable
Bezarius/MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
Bezarius/NetCore.CQRS
Bezarius/ObservablePriorityStack
Bezarius/puer_v8_vs_jsc_bench_for_ios
A bench the v8 performance compared to the JSC for ios
Bezarius/puerts
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
Bezarius/R3
The new future of dotnet/reactive and UniRx.
Bezarius/rival-samples
Sample projects for Rival - DOTS Character Controller
Bezarius/TermsOfService
Current and prior versions of the terms that apply to your use of the Unity Editor software.
Bezarius/Unity-Experimental-DXR
The Experimental DXR project is a Unity custom version + HDRP custom version that support DXR and will let users play with DXR features. It is not representative of future integration of DXR in Unity.
Bezarius/unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
Bezarius/Unity.MissingUnityEvents
Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent which allows to write more event driven code or debug property changes that are not simple to track down. Easily customisable to allow adding events to different property setters / types.
Bezarius/VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Bezarius/WebGLStreamingAssetsExample