AnimateText for SwiftUI
This library for animating text. Developed with SwiftUI. This library supports iOS/macOS.
Screenshot
AnimateText.mp4
Example
https://fabulaapp.page.link/224
Usages
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AnimateText
/// A view that animates binding text. Passing the effect type as a generic. /// struct AnimateText<E> where E : ATTextAnimateEffect /// Binding the text to be expressed. @State var text: String = "AnimateText" /// The type used to split text. @State var type: ATUnitType = .letters /// Custom user info for the effect. @State var userInfo: Any? = nil AnimateText<CustomEffect>($text, type: type, userInfo: userInfo)
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Each effect only needs to conform to the ATTextAnimateEffect protocol.
/// Custom animation effect. public struct CustomEffect: ATTextAnimateEffect { public var data: ATElementData public var userInfo: Any? public init(_ data: ATElementData, _ userInfo: Any?) { self.data = data self.userInfo = userInfo } public func body(content: Content) -> some View { content .opacity(data.value) .animation(.easeInOut.delay(Double(data.index) * 0.06), value: data.value) } }
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ATTextAnimateEffect protocol
/// A protocol to implement text animation effects. public protocol ATTextAnimateEffect: ViewModifier { /// Informational data required for each element animation. var data: ATElementData { get } /// Custom user info for the effect. /// The effect maintains a strong reference to this object until it (the effect) is invalidated. This parameter may be nil. var userInfo: Any? { get } init(_ data: ATElementData, _ userInfo: Any?) }
Swift Package Manager
The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler. Once you have your Swift package set up, adding AnimateText as a dependency is as easy as adding it to the dependencies value of your Package.swift.
dependencies: [
.package(url: "https://github.com/jasudev/AnimateText.git", .branch("main"))
]
Contact
instagram : @dev.fabula
email : dev.fabula@gmail.com
License
AnimateText is available under the MIT license. See the LICENSE file for more info.