Engine-3D is a 3D-Graphics Renderer built from scratch in C++, as an Undergraduate Computer Engineering Project for 5th Semester, assigned by Department of Electronics and Computer Engineering, Pulchowk Campus under the course Computer Graphics (EX603)
- Model Transformation: Translation, Rotation, Scaling
- Orthographic & Perspective projection
- Line drawing: Bresenham's algorithm
- Rasterization: Scanline algorithm
- Wireframe, Color fill & Texture fill
- Model loading using .obj file
- Material rendering using .mtl file
- Look-at Camera & its movement
- Directional Light & its movement
- Z-Buffer
- Back-face Culling
- Polygon Clipping
- Local Illumination
- Phong Illumination Model
- Flat & Gouraud Shading
- Shadows
- Phong Shading
- Transparency
- Global Illumination
- Arcball and FPS Camera
- Anti-aliasing (FXAA)
- Multithreading
- Ray Tracing
You will need Windows and Visual Studio to run.
Clone the repo:
git clone https://github.com/chiraqL/Engine3D
Open Engine3D.sln using Visual Studio
Add to Library Linker:
assimp-vc142-mtd.lib;glew32.lib,glfw3.lib
Add .dll files from /dependencies to .exe location
Build and Run.
- 075BCT015 - Arpan Pokharel
- 075BCT032 - Chirag Lamsal
- 075BCT097 - Bibek Basyal
- 075BCT099 - Saugat Kafley