Microsoft DX7 SDK Samples for MinGW
This is the dx7 sdk from microsoft released around the 2000s. I have fixed up some of the samples (see below) so people can play with it. I only ship the samples folder and with "make.sh" files in fixes dirs for compilation. The original license allows that (they are also in this repo) and i just did minimal fixups to compile them without warnings, generally keeping everything as close to original as possible.
You need mingw to compile this.
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Path Compiles? Works? Notes
d3dim/src/* Except the ones listed below:
These examples used microsofts engine thing called "d3dframe" which has no source code provided. I couldnt link them against the provided file, so i made a big stub (d3dim/include/) for the whole thing. It doesnt work at all if you link anything against it,
since it doesnt implement anything at this point. The original is in d3dim/lib/ but i couldnt get it linked. Some people attempted to reimplement it already, but they are game-specific and meh-ish useful. The tutorials listed below give a few hints on how it
might look like. Feel free to implement it.
d3dim/src/tutorials/drawprims Yes Yes Contains "Hack" in drawprims.cpp:288, might be rendering wrong
d3dim/src/tutorials/enumerate Yes Yes
d3dim/src/tutorials/texture Yes Yes
d3dim/src/tutorials/triangle Yes Yes
d3dim/src/tutorials/zbuffer Yes Yes
d3drm/... SKIPPING BECAUSE THE ORIGS FAIL IN WINE
d3dx/... SKIPPING FOR NOW DUE TO MISSING HEADERS AND LIBS
It has been deprecated in mingw too and i cant find an old version which still has the files needed
to re-add it. Feel free to link me to it.
ddraw/src/ddenum Yes Yes
ddraw/src/ddex1 Yes Yes Blank screen under wine: d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a palette.
ddraw/src/ddex2 Yes Yes
ddraw/src/ddex3 Yes Yes
ddraw/src/ddex4 Yes Yes
ddraw/src/ddex5 Yes Yes
ddraw/src/ddoverlay Yes Yes Fails in wine
ddraw/src/donuts Yes Yes
ddraw/src/font Yes Yes
ddraw/src/fswindow Yes Yes
ddraw/src/modetest Yes Yes
ddraw/src/mosquito Yes Yes Fails in wine
ddraw/src/multimon Yes Yes
ddraw/src/stretch Yes Yes
ddraw/src/switcher Yes Yes Wine fails fullscreen, works in windowed
ddraw/src/wormhole Yes Yes
dinput/src/digame Yes Yes
dinput/src/ffdonuts Yes Yes You need to attach a controller
dinput/src/fffileread Yes No (broken in wine) fixme:dinput:IDirectInputDevice7AImpl_EnumEffectsInFile stub!
dinput/src/joyffeed Yes Yes
dinput/src/joystimm Yes Yes
dinput/src/keybdbuf Yes Yes To be tested
dinput/src/keybdexc Yes Yes To be tested
dinput/src/keybdimm Yes Yes To be tested
dinput/src/mouseexc Yes Yes To be tested
dinput/src/mousenon Yes Yes To be tested
dinput/src/scrawl Yes Yes
dinput/src/tutorials/diex1 Yes Yes
dinput/src/tutorials/diex2 Yes Yes
dinput/src/tutorials/diex3 Yes Yes
dinput/src/tutorials/diex4 Yes Yes
dinput/src/tutorials/diex5 Yes Yes
dmusic/... SKIPPING BECAUSE THE ORIGS FAIL IN WINE
Could be fixed with winetricks which provides the missing files.
dplay/src/bellhop Yes No (broken in wine)
dplay/src/chatconnect Yes No (broken in wine) SAFE_DELETE_ARRAYT macro might be a dirty hack
dplay/src/dplaunch Yes No (broken in wine)
dplay/src/dpslots Yes No (broken in wine) MinGW missing a struct def (reported(fixed in wine))
dplay/src/duel Yes No (broken in wine) SAFE_DELETE_ARRAYT macro might be a dirty hack
dplay/src/override Yes No (broken in wine)
dplay/src/simpleconnect Yes No (broken in wine) SAFE_DELETE_ARRAYT macro might be a dirty hack
dplay/src/stagedconnect Yes No (broken in wine) SAFE_DELETE_ARRAYT macro might be a dirty hack
dsound/src/adjustsound Yes Yes
dsound/src/capturesound Yes Yes
dsound/src/enumdevices Yes Yes
dsound/src/fullduplexfilter Yes Yes
dsound/src/play3dsound Yes Yes MinGW missing some GUID defs (reported(fixed in wine))
dsound/src/playsound Yes Yes
dsound/src/playstreaming Yes Yes
dsound/src/voicemanagement Yes Yes
dxmisc/src/getdxver Yes Yes
dxmisc/src/setup Yes No (missing dsetup.dll, do we somehow generate this?)