I'm messing around with Unity, trying to build a game for the fun of it.
In brief, I really enjoyed Battlerite and would like to build a similar game with stronger movement and technical mechanics. At the time of this writing, you can see my scratch notes of a Game Design Document here.
Check out this tutorial to get started with the development loop.
See this page in my GDD. To run testing locally: The stage in which I'm doing most tinkering is Temple Summit - load and run it to test!
For testing, I've also provided the following additional controls:
- Numpad Asterisk (*) - switch to other character
- Some other stuff that I can't remember now - see SceneController.cs