Introduction

I'm messing around with Unity, trying to build a game for the fun of it.

Design

In brief, I really enjoyed Battlerite and would like to build a similar game with stronger movement and technical mechanics. At the time of this writing, you can see my scratch notes of a Game Design Document here.

Development

Initializing Project in Unity

Development Workflow

Check out this tutorial to get started with the development loop.

Gameplay Testing

See this page in my GDD. To run testing locally: The stage in which I'm doing most tinkering is Temple Summit - load and run it to test!

For testing, I've also provided the following additional controls:

  • Numpad Asterisk (*) - switch to other character
  • Some other stuff that I can't remember now - see SceneController.cs