/ReactiveSwift

Streams of values over time

Primary LanguageSwiftMIT LicenseMIT

ReactiveSwift

Carthage compatible GitHub release Swift 3.0.x platforms

ReactiveSwift is a Swift framework inspired by Functional Reactive Programming. It provides APIs for composing and transforming streams of values over time.

  1. Introduction
  2. Example: online search
  3. How does ReactiveSwift relate to Rx?
  4. Getting started
  5. Playground

If you’re already familiar with functional reactive programming or what ReactiveSwift is about, check out the Documentation folder for more in-depth information about how it all works. Then, dive straight into our documentation comments for learning more about individual APIs.

If you'd like to use ReactiveSwift with Apple's Cocoa frameworks, ReactiveCocoa provides extensions that work with ReactiveSwift.

If you have a question, please see if any discussions in our GitHub issues or Stack Overflow have already answered it. If not, please feel free to file your own!

Compatibility

This documents ReactiveSwift 3.x which targets Swift 3.0.x. For Swift 2.x support see ReactiveCocoa 4.

Introduction

ReactiveSwift is inspired by functional reactive programming. Rather than using mutable variables which are replaced and modified in-place, RAC offers “event streams,” represented by the Signal and SignalProducer types, that send values over time.

Event streams unify common patterns for asynchrony and event handling, including:

Because all of these different mechanisms can be represented in the same way, it’s easy to declaratively chain and combine them together, with less spaghetti code and state to bridge the gap.

For more information about the concepts in ReactiveSwift, see the Framework Overview.

Example: online search

Let’s say you have a text field, and whenever the user types something into it, you want to make a network request which searches for that query.

Observing text edits

The first step is to observe edits to the text field, using a RAC extension to UITextField specifically for this purpose:

let searchStrings = textField.rac_textSignal()
    .toSignalProducer()
    .map { text in text as! String }

This gives us a signal producer which sends values of type String. (The cast is currently necessary to bridge this extension method from Objective-C.)

Making network requests

With each string, we want to execute a network request. Luckily, RAC offers an NSURLSession extension for doing exactly that:

let searchResults = searchStrings
    .flatMap(.Latest) { (query: String) -> SignalProducer<(NSData, NSURLResponse), NSError> in
        let URLRequest = self.searchRequestWithEscapedQuery(query)
        return NSURLSession.sharedSession().rac_dataWithRequest(URLRequest)
    }
    .map { (data, URLResponse) -> String in
        let string = String(data: data, encoding: NSUTF8StringEncoding)!
        return self.parseJSONResultsFromString(string)
    }
    .observeOn(UIScheduler())

This has transformed our producer of Strings into a producer of Arrays containing the search results, which will be forwarded on the main thread (thanks to the UIScheduler).

Additionally, flatMap(.Latest) here ensures that only one search—the latest—is allowed to be running. If the user types another character while the network request is still in flight, it will be cancelled before starting a new one. Just think of how much code that would take to do by hand!

Receiving the results

This won’t actually execute yet, because producers must be started in order to receive the results (which prevents doing work when the results are never used). That’s easy enough:

searchResults.startWithNext { results in
    print("Search results: \(results)")
}

Here, we watch for the Next event, which contains our results, and just log them to the console. This could easily do something else instead, like update a table view or a label on screen.

Handling failures

In this example so far, any network error will generate a Failed event, which will terminate the event stream. Unfortunately, this means that future queries won’t even be attempted.

To remedy this, we need to decide what to do with failures that occur. The quickest solution would be to log them, then ignore them:

    .flatMap(.Latest) { (query: String) -> SignalProducer<(NSData, NSURLResponse), NSError> in
        let URLRequest = self.searchRequestWithEscapedQuery(query)

        return NSURLSession.sharedSession()
            .rac_dataWithRequest(URLRequest)
            .flatMapError { error in
                print("Network error occurred: \(error)")
                return SignalProducer.empty
            }
    }

By replacing failures with the empty event stream, we’re able to effectively ignore them.

However, it’s probably more appropriate to retry at least a couple of times before giving up. Conveniently, there’s a retry operator to do exactly that!

Our improved searchResults producer might look like this:

let searchResults = searchStrings
    .flatMap(.Latest) { (query: String) -> SignalProducer<(NSData, NSURLResponse), NSError> in
        let URLRequest = self.searchRequestWithEscapedQuery(query)

        return NSURLSession.sharedSession()
            .rac_dataWithRequest(URLRequest)
            .retry(2)
            .flatMapError { error in
                print("Network error occurred: \(error)")
                return SignalProducer.empty
            }
    }
    .map { (data, URLResponse) -> String in
        let string = String(data: data, encoding: NSUTF8StringEncoding)!
        return self.parseJSONResultsFromString(string)
    }
    .observeOn(UIScheduler())

Throttling requests

Now, let’s say you only want to actually perform the search periodically, to minimize traffic.

ReactiveCocoa has a declarative throttle operator that we can apply to our search strings:

let searchStrings = textField.rac_textSignal()
    .toSignalProducer()
    .map { text in text as! String }
    .throttle(0.5, onScheduler: QueueScheduler.mainQueueScheduler)

This prevents values from being sent less than 0.5 seconds apart.

To do this manually would require significant state, and end up much harder to read! With ReactiveCocoa, we can use just one operator to incorporate time into our event stream.

Debugging event streams

Due to its nature, a stream's stack trace might have dozens of frames, which, more often than not, can make debugging a very frustrating activity. A naive way of debugging, is by injecting side effects into the stream, like so:

let searchString = textField.rac_textSignal()
    .toSignalProducer()
    .map { text in text as! String }
    .throttle(0.5, onScheduler: QueueScheduler.mainQueueScheduler)
    .on(event: { print ($0) }) // the side effect

This will print the stream's events, while preserving the original stream behaviour. Both SignalProducer and Signal provide the logEvents operator, that will do this automatically for you:

let searchString = textField.rac_textSignal()
    .toSignalProducer()
    .map { text in text as! String }
    .throttle(0.5, onScheduler: QueueScheduler.mainQueueScheduler)
    .logEvents()

For more information and advance usage, check the Debugging Techniques document.

How does ReactiveSwift relate to Rx?

ReactiveCocoa was originally inspired, and therefore heavily influenced, by Microsoft’s Reactive Extensions (Rx) library. There are many ports of Rx, including RxSwift, but ReactiveCocoa is intentionally not a direct port.

Where ReactiveSwift differs from Rx, it is usually to:

  • Create a simpler API
  • Address common sources of confusion
  • More closely match Cocoa conventions

The following are some of the concrete differences, along with their rationales.

Naming

In most versions of Rx, Streams over time are known as Observables, which parallels the Enumerable type in .NET. Additionally, most operations in Rx.NET borrow names from LINQ, which uses terms reminiscent of relational databases, like Select and Where.

RAC is focused on matching Swift naming first and foremost, with terms like map and filter instead. Other naming differences are typically inspired by significantly better alternatives from Haskell or Elm (which is the primary source for the “signal” terminology).

Signals and Signal Producers (“hot” and “cold” observables)

One of the most confusing aspects of Rx is that of “hot”, “cold”, and “warm” observables (event streams).

In short, given just a method or function declaration like this, in C#:

IObservable<string> Search(string query)

… it is impossible to tell whether subscribing to (observing) that IObservable will involve side effects. If it does involve side effects, it’s also impossible to tell whether each subscription has a side effect, or if only the first one does.

This example is contrived, but it demonstrates a real, pervasive problem that makes it extremely hard to understand Rx code (and pre-3.0 ReactiveCocoa code) at a glance.

[ReactiveCocoa 3.0][https://github.com/ReactiveCocoa/ReactiveCocoa/blob/master/CHANGELOG.md] has solved this problem by distinguishing side effects with the separate Signal and SignalProducer types. Although this means there’s another type to learn about, it improves code clarity and helps communicates intent much better.

In other words, ReactiveSwift’s changes here are simple, not easy.

Typed errors

When signals and signal producers are allowed to fail in ReactiveSwift, the kind of error must be specified in the type system. For example, Signal<Int, NSError> is a signal of integer values that may fail with an error of type NSError.

More importantly, RAC allows the special type NoError to be used instead, which statically guarantees that an event stream is not allowed to send a failure. This eliminates many bugs caused by unexpected failure events.

In Rx systems with types, event streams only specify the type of their values—not the type of their errors—so this sort of guarantee is impossible.

UI programming

Rx is basically agnostic as to how it’s used. Although UI programming with Rx is very common, it has few features tailored to that particular case.

ReactiveSwift takes a lot of inspiration from ReactiveUI, including the basis for Actions.

Unlike ReactiveUI, which unfortunately cannot directly change Rx to make it more friendly for UI programming, ReactiveSwift has been improved many times specifically for this purpose—even when it means diverging further from Rx.

Getting started

ReactiveSwift supports OS X 10.9+, iOS 8.0+, watchOS 2.0, and tvOS 9.0.

To add RAC to your application:

  1. Add the ReactiveSwift repository as a submodule of your application’s repository.
  2. Run git submodule update --init --recursive from within the ReactiveSwift folder.
  3. Drag and drop ReactiveSwift.xcodeproj and Carthage/Checkouts/Result/Result.xcodeproj into your application’s Xcode project or workspace.
  4. On the “General” tab of your application target’s settings, add ReactiveSwift.framework and Result.framework to the “Embedded Binaries” section.
  5. If your application target does not contain Swift code at all, you should also set the EMBEDDED_CONTENT_CONTAINS_SWIFT build setting to “Yes”.

Or, if you’re using Carthage, simply add ReactiveSwift to your Cartfile:

github "ReactiveCocoa/ReactiveSwift"

Make sure to add both ReactiveSwift.framework and Result.framework to "Linked Frameworks and Libraries" and "copy-frameworks" Build Phases.

Once you’ve set up your project, check out the Framework Overview for a tour of ReactiveSwift’s concepts, and the Basic Operators for some introductory examples of using it.

Playground

We also provide a great Playground, so you can get used to ReactiveCocoa's operators. In order to start using it:

  1. Clone the ReactiveSwift repository.
  2. Retrieve the project dependencies using one of the following terminal commands from the ReactiveSwift project root directory:
    • git submodule update --init --recursive OR, if you have Carthage installed
    • carthage checkout
  3. Open ReactiveSwift.xcworkspace
  4. Build Result-Mac scheme
  5. Build ReactiveSwift-macOS scheme
  6. Finally open the ReactiveSwift.playground
  7. Choose View > Show Debug Area