Pinned Repositories
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
crunch
Advanced DXTc texture compression and transcoding library
decs
High performance Entity/Component/System library.
duilib
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
glm
OpenGL Mathematics (GLM)
glTF
glTF – Runtime 3D Asset Delivery
GPUImage
An open source iOS framework for GPU-based image and video processing
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
soil
Simple OpenGL Image Library
BillMarshall's Repositories
BillMarshall/soil
Simple OpenGL Image Library
BillMarshall/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
BillMarshall/crunch
Advanced DXTc texture compression and transcoding library
BillMarshall/decs
High performance Entity/Component/System library.
BillMarshall/duilib
BillMarshall/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
BillMarshall/glm
OpenGL Mathematics (GLM)
BillMarshall/glTF
glTF – Runtime 3D Asset Delivery
BillMarshall/GPUImage
An open source iOS framework for GPU-based image and video processing
BillMarshall/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
BillMarshall/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
BillMarshall/KTX-Software
KTX (Khronos Texture) Library and Tools
BillMarshall/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
BillMarshall/LuaJIT
Mirror of the LuaJIT git repository
BillMarshall/MIT-Linear-Algebra-Notes
Notes for MIT-Linear-Algebra
BillMarshall/nebula-graph
A distributed, fast open-source graph database featuring horizontal scalability and high availability
BillMarshall/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
BillMarshall/OpenGL-Refpages
OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org
BillMarshall/OpenSceneGraph
OpenSceneGraph git repository
BillMarshall/panda3d
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
BillMarshall/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
BillMarshall/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
BillMarshall/ShaderMan
Convert ShaderToy to Unity HLSL/CG
BillMarshall/soui
DirectUI
BillMarshall/vk_raytrace
Ray tracing glTF scene with Vulkan
BillMarshall/wxWidgets
Cross-Platform GUI Library - Report issues here: https://trac.wxwidgets.org/