BillXu2000
Quanling Spirit never perishes. Hanzhong Balls forever live.
Quanling Spirit University for the AgedXiangfan
Pinned Repositories
BillXu2000.github.io
bril
an educational compiler intermediate representation
City-Fair-Online
An online application of the card game ''city fair''
code-samples
Source code examples from the Parallel Forall Blog
collision_toy
games201
Advanced Physics Engines 2020: A Hands-on Tutorial
Hello_World
test
meshtaichi_legacy_archive
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
meshtaichi_patcher
taichiCourse01_cpic
BillXu2000's Repositories
BillXu2000/meshtaichi_patcher
BillXu2000/meshtaichi_legacy_archive
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
BillXu2000/taichiCourse01_cpic
BillXu2000/BillXu2000.github.io
BillXu2000/bril
an educational compiler intermediate representation
BillXu2000/City-Fair-Online
An online application of the card game ''city fair''
BillXu2000/code-samples
Source code examples from the Parallel Forall Blog
BillXu2000/collision_toy
BillXu2000/games201
Advanced Physics Engines 2020: A Hands-on Tutorial
BillXu2000/HowToCook
程序员在家做饭方法指南。
BillXu2000/kitauji-gwent
Adaptation of the card game Gwent for the TV animation Sound! Euphonium
BillXu2000/lifeRestart
やり直すんだ。そして、次はうまくやる。
BillXu2000/MaaAssistantArknights
《明日方舟》小助手,全日常一键长草!| An Arknights assistant compatible with EN, JP, KR, ZH_TW clients
BillXu2000/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
BillXu2000/meshtaichi
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
BillXu2000/meshtaichi_tmp
BillXu2000/nocode
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
BillXu2000/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
BillXu2000/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
BillXu2000/Pilot
Pilot – mini game engine for games104
BillXu2000/resume
An elegant \LaTeX\ résumé template. 大陆镜像 https://gods.coding.net/p/resume/git
BillXu2000/RPG-Maker-MV-Cheat-Menu-Plugin
RPG Maker MV Cheat Menu Plugin
BillXu2000/RSSHub
🍰 Everything is RSSible
BillXu2000/RXMesh
RXMesh: A GPU Mesh Data Structure - SIGGRAPH 2021
BillXu2000/simit
A language for computing on sparse systems
BillXu2000/SPH_Taichi
A Taichi implementation of various SPH based methods, including WCSPH, PCISPH.
BillXu2000/taichi
Productive & portable programming language for high-performance, sparse & differentiable computing on CPUs & GPUs
BillXu2000/taichi-voxel-challenge
BillXu2000/THU-CST-Cracker
清华大学计算机系课程攻略
BillXu2000/Undergraduate
Collection of course homework and projects