The work-in-progress game is here., however I won't be granting access until I've completed:
Until I roll into production, I'll be making breaking changes constantly. Not a great experience. However, if you are interested in creating a pre_beta_account
feel free to reach out (to my email)[mailto:william.jeffrey.harding@gmail.com]
- Spaceships
- Space Travel
- Cargo Routes
- Planetary observation
- Government choices
- Faction settings
- Conflict
- Rebellion
- War
- Terrorism
- Peace
- Space Stations
- Building and simulation refinement
- Entra ID Access Management
- Patron Account
- Production Environment
- Simulation overhaul (will need some user data to do it)
- Megastructures
- Technology development
- More complicated race and generation process
- More Biomes
- More statistical reporting for later game managment
Exoplanets is a real-time, multi-player, online game where you manage a civilization and its people. Starting at the moment where your technology makes it possible to launch an individual into outer space, you must make choices that guide your people on its journey to the stars.
At the start of the game, your civilization is growing rapidly. It is also consuming organic resources at a rate faster than the planet can restore. In time the resources will diminish and your people will starve and die. Your goal is to build infrastructure and technology to stabilize this.
The game is a simulation platform first, with some interaction that influences the running simulation. Your civilization is growing, consuming resources, fighting wars without your interaction. Your goal is to nudge them into a sustainable future.
The game is about simulation, systems-thinking and collective progress. The only adversary is the erosion of your own cosmic destiny.
I built this game so that I could clone it and create different versions. You should be able to clone the repo and run it on your own machine or in the cloud of your choice. Some assembly is required as this application uses a lot of tools. I'm working to keep the costs of the game down to ~$20 a month.
Of course, you can also just clone it on your local machine and run for free. Feel free to create an issue and I'll address them as I'm able.
Document |
---|
Building the Azure infrastructure |
Managing Azure Functions |
Building the Local (dev) infrastructure |
Standards and Conventions |
| The graph has lots of core elements that need to be set up for the game to function. All of that is in the notebooks. |
| the docs
and infra
folders contain everything else that you would need to know |
I designed this game as a good project for a junior developer. This might be a bit much if you've never done any programming at all, but if you know basic data transformations and logic then this game should be a good project for you. Feel free to reach out or just fork the dev
branch and make a PR. I'll test everything in dev
before pulling it into the website, so any PRs should go to the dev
or new feature
branch.
Pretty early in the design right now as I have a lot to do before I have a legit game. Also feel free to make suggestions in the issues
. I'm so early in this concept that there are lots of design decisions remaining.
Make sure to update the environment.yaml
if you add python packages:
conda env export --name exoplanets --from-history > environment.yaml