Program your robot tank to capture the flag and destroy other tanks in this turn-based strategy game in Elixir! You have only a few milliseconds to make a decision, so don't spend too much time computing your move.
- Elixir >= 1.8 and OTP >= 21
- Scenic prerequisites
- Players are automated, no human input is allowed! (aside from the code)
- On each turn, each player has (maximum) three action points and may allocate
them among three action types:
- Move forward
n
squares (move: n
) - Rotate clockwise or counterclockwise 90 degrees
n
times (clockwise: n
,counterclockwise: n
) - Fire forward
n
squares (fire: n
)
- Move forward
- After actions are decided and validated, player tanks perform the actions simultaneously in lock-step. Collisions damage both tanks and nullify the movement command.
- Players have 5 health points, which are diminished by enemy fire and collisions.
- The first player to reach the enemy flag wins! Even if your player incapacitates the other player, you must get to their flag.
Some example turns might be:
# Move forward twice, rotate clockwise once
[move: 2, clockwise: 1]
# Fire at opponent 3 squares away
[fire: 3]
# Invalid turn, only first three actions used.
# Essentially the same as the first turn above.
[move: 2, clockwise: 2]
To define your player, you must implement a module with the following behaviour:
defmodule Ctf.Player do
# Some types used in the callback definition
@type state() :: any()
@type actions() :: [move: 1..3, rotate: 1..3, fire: 1..3]
# Implement this function!
@callback turn(Game.t(), Player.t(), state()) :: {actions(), state()}
# Name your player (optional, defaults to the module name)
@callback name() :: String.t()
@optional_callbacks [name: 0]
end