Birdy-C's Stars
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
David-DiGioia/vulkan-diagrams
Diagrams showing relationships between Vulkan objects and how they're used.
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
mattatz/unity-voxel
Mesh voxelization for Unity.
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
brickray/gpu-pathtracer
physically based path tracer on gpu
mitsuba-renderer/mitsuba
Mitsuba renderer main repository
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
gztong/BMFR-DXR-Denoiser
A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR
erincatto/box2d
Box2D is a 2D physics engine for games
cffjiang/cis563-2019-assignment
theanalyst/awesome-distributed-systems
A curated list to learn about distributed systems
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
Apress/build-your-own-2d-game-engine
Source code for 'Build your own 2D Game Engine and Create Great Web Games' by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, and Jason Pace
charlax/professional-programming
A collection of learning resources for curious software engineers
mikesprague/udacity-nanodegrees
:mortar_board: List of Udacity Nanodegree programs with links to the free courses in their curricula
521xueweihan/HelloGitHub
:octocat: 分享 GitHub 上有趣、入门级的开源项目。Share interesting, entry-level open source projects on GitHub.
GokuMohandas/Made-With-ML
Learn how to design, develop, deploy and iterate on production-grade ML applications.
QianMo/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
sooxt98/eBook
mattdesl/graphics-resources
:memo: a list of graphic programming resources
dipakkr/A-to-Z-Resources-for-Students
✅ Curated list of resources for college students
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
scottlawsonbc/audio-reactive-led-strip
:musical_note: :rainbow: Real-time LED strip music visualization using Python and the ESP8266 or Raspberry Pi