#All Assets are only used for learning Unity3D. ##This is not a commercial project and will never be posted on the sales site.
My first practice on unity3d.
Date created project: 8.8.2016.
->Break in the development started from 19.09.2016 in connection with the period for work.
I'm working on a project every day for over a month with the aim to learn a Unity3D.
As a teenager, I spent a lot of time in the MMORPG such as MuOnline, Lineage2 and etc.
Therefore to learn to work with Unity3d I decided to make such a game.
Genre: Action/RPG/Hack and slash.
At the moment it single game because I'm just learning.
##Pre-Alpha 0.0.10 At the moment we have:
- One map, soon more.
- One character, soon more.
- System stats.
- Personal bag.
- System items.
- Items stats and tooltip.
- Craft items, in progress.
- Skill system and 2 skills, soon more.
- System enemy, system respawn and 2 different monsters.
- Save on exit game / Load on started game.
- and a little more...
Character equip and stats.
Each level we get the 5 points that can be spent.
GUI HP/MP/EXP bars.
Q/W/E/R - bind skills. 1/2/3/4 bind consume items
On center selected skill for use and the opportunity to choose from a list of skill.