Networked multiplayer game implemented with JMonkeyEngine 3.0. This repository contains both server and client applications. It is made available as an example of how to use the SpiderMonkey API.
- Run ServerMain to start the server. The Server Control window now appears.
- For each player, run ClientMain to start a client. NOTE: Make sure to set the HOST constant in the NetUtils class to the ipv4 address of the server.
- Press 'Running' on the Server Control to start the game.
- Play the game.
##Dependencies The textures used in this game are from the jME3-testdata library. You should include this library in your project or replace the textures.