Forked from Nerdydrews Random Pokemon Generator. This is an alternative version which also has an REST API.
Demo: https://grape-deserted-stamp.glitch.me/api?t=all&n=5&r=kanto
- Clone the repository.
- Download and unzip the sprites into a sprites folder within the cloned repository.
- Use any local web server—it's all static.
- Clone the repository.
- Download and unzip the sprites into a
sprites
folder within the cloned repository. - If not already done, install nodejs
- run the server with
node backend.js
- go to
http://localhost:3000
you should see the webpage. - query the rest api with
http://localhost:3000/api?query
in which query, your request string is (see API Documentation) - have fun
(updated on 12.02.2024)
$(eval const r = decodeURIComponent(`$(querystring)`); if (r.includes("help")) { let a = "Use the command as the following: [Command] <number> <region>"; a; } else { const result=$(urlfetch json https://grape-deserted-stamp.glitch.me/api?t=all&n=$(1)&r=$(2)); let isError = Object.keys(result)[0] === "error"; if (isError) { let b =result["error"]; b;} else { `${result["name_List"]}`; } } )
// notes
1. use `` for decodeURIComponent
2. dont use "" on url fetch url
3. put the output of the message formated as `${foobar}`
Just to clarify this is an REST API Level 0 implementation - according to Richard Maturity Model
- API Key and Alias:
- use those as keys in a get request to perform the REST-API request.
- Category:
- An API Key can either influence the pool of random pokemon or toggles a property like an additional sprite.
- Pool
- Pool is defined as the set of pokemons that fits the given criteria. The random pokemon will then be drawn from that pool.
- Properties
- Properties like sprite (y/n) are additional data, that can be included into the resuls (like images).
Name | Category | API Key | Alias | Values | Description | Default Value | Example |
---|---|---|---|---|---|---|---|
Amount of Random Pokemon | Property | number | n | 1-6 | The number of random generated pokemon | - | n=5 |
Sprite | Property | sprites | s | Booleanmapping | Imagine a Red Rectangle flirting with you furiously | false |
s=false |
Pokemon Region | Pool | region | r | RegionList | The pokemon region e.g kanto, johto etc. | all |
r=kanto |
Pokemon Type | Pool | type | t | TypeList | Type of the random pokemons. Only single values are allowed. No concatinations like (water,fire) | all |
t=bug |
Overpowered Pokemon | Pool | ubers | u | Booleanmapping | Controls if Overpowered Pokémon (not used in standard play) are added into the pool. | false |
u=true |
Include Not fully envolved Pokemon | Pool | nfes | nf | Booleanmapping | Controls, if Pokemon that are not fully envolved are added into the pool. | false |
nf=false |
Pokemon Nature | Property | natures | na | Booleanmapping | Adds nature attributes to the drawn random pokemon | false |
na=true |
Pokemon Alternative Forms | Pool | forms | f | Booleanmapping | Allow alternate forms, such as Mega Evolutions. | false |
f=false |
- Invalid Range
- The value is not in the range of the key property e.g. amount (1-6)
- Invalid Key
- The key is not a valid api key.
- No Amount Given
- The number key (amount of to be generated pokemon) is mandatory. Please add 'n="number"' to your query.
- yes, true --> true
- no, false --> false
- all, kanto, johto, hoenn, sinohh, sinnoh_pt (platin), unova, unova_b2w2 (black & white 2), kalos, alola
- all, bug, dark, dragon, electric, fairy, fighting, fire, flying, ghost, grass, ground, ice, normal, poison, psychic, rock, steel, water