This is a simple framework for DirectX11.
- Derive a class from D3D11App.
- Implement the pure virtual functions below and other virtual functions that you needed.
virtual void UpdateScene(float DeltaTime) = 0;
virtual void DrawScene() = 0;
The program is running as:
Init -> Loop(UpdateScene -> DrawScene)
Main.cpp is an example of how to use this simple framework.